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Thread: Resident Evil D20

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    Default Re: Resident Evil D20

    Lioness, Zombie (Lion base, Template #1)
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    Games: OB2
    Large Undead (T-Virus Carrier)
    Hit Dice: 10d12+3 (68HP)
    Initiative: +1
    Speed: 40’ (8 squares)
    Armor Class: 13 (-1 size, +1 Dex, +3 natural); touch 10; flat-footed 12
    Base Attack/Grapple: +5/+15
    Attack: Claw +10 melee (1d4+6)
    Full Attack: 2 Claws +10 melee (1d4+6) & Bite +5 melee (1d8+3)
    Space/Reach: 10’/5’
    Special Attacks: Pounce, Improved Grab, Rake 1d4+6
    Special Qualities: Low-Light Vision, Scent, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
    Saves: Fort +3, Ref +3, Will +7
    Abilities: Str 23 (+6), Dex 13 (+1), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: Toughness
    Environment: any land or underground
    Organization: any
    Challenge Rating: 6
    Treasure: N/A
    Alignment: always Neutral
    Advancement: 11-13HD (Large)
    Level Adjustment: N/A

    Pounce (Ex): if a Lioness charges a foe, it can make a full attack, including two Claw attacks & a Bite attack

    Improved Grab (Ex): to use this ability, a Lioness must hit with its Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Rake

    Rake (Ex): +10 melee; 1d4+6 damage

    Scent (Ex): a Lioness can detect opponents by sense of smell within 30’ (×2 for upwind opponents, ×½ for downwind opponents)
    Last edited by Zeta Kai; 2008-11-09 at 11:11 PM.