Games: RE0
Small Aberration (T-Virus Carrier)
Hit Dice: 2d8 (9HP)
Initiative: -1
Speed: 10’ (2 squares), Swim 20’ (4 squares)
Armor Class: 12 (+1 Size, +1 Dex); touch 12; flat-footed 11
Base Attack/Grapple: +1/-5
Attack: Bite +0 melee (1d4-2)
Full Attack: Bite +0 melee (1d4-2)
Space/Reach: 5’/5’
Special Attacks: Improved Grab, Swallow Whole
Special Qualities: Amphibious, Low-Light Vision, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 7 (-2), Dex 8 (-1), Con 11 (+0), Int 1 (-5), Wis 14 (+2), Cha 4 (-3)
Skills: Hide +11, Listen +4, Spot +4
Feats: Alertness
Environment: temperate marshes
Organization: solitary, swarm (10-100)
Challenge Rating: 2
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
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Improved Grab (Ex): to use this ability, a Lurker must hit with a bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Swallow Whole
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Swallow Whole (Ex): if a Lurker begins its turn with an opponent (up to Medium size) held in its mouth (see Improved Grab, above), it can attempt a new grapple check (as though attempting to pin the opponent); if successful, it swallows its prey, & the opponent takes bite damage; a swallowed creature is considered to be grappled, while the Lurker is not; a swallowed creature can try to cut its way free with any light slashing or piercing weapon dealing 3 points of damage (against AC12), or it can just try to escape the grapple; if the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again