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Thread: Resident Evil D20

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    Ettin in the Playground
     
    Zeta Kai's Avatar

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    Feb 2007
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    The Final Chapter
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    Default Re: Resident Evil D20

    Mega Bite*
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    Games: OB2
    Small Aberration (T-Virus Carrier)
    Hit Dice: 1d8+1 (5HP)
    Initiative: +5
    Speed: 5’ (1 square)
    Armor Class: 16 (+1 size, +5 Dex); touch 16; flat-footed 11
    Base Attack/Grapple: +0/-2
    Attack: Bite +3 melee (1d4+2)
    Full Attack: 2 Bites +3 melee (1d4+2)
    Space/Reach: 5’/5’
    Special Attacks: Blood Drain, Improved Grab, Pounce
    Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
    Saves: Fort +1, Ref +5, Will -1
    Abilities: Str 14 (+2), Dex 20 (+5), Con 12 (+1), Int 0 (--), Wis 8 (-1), Cha 2 (-4)
    Skills: Hide +10, Jump +10
    Feats: N/A
    Environment: any land or underground
    Organization: solitary, nest (2-10), or circus (11-20)
    Challenge Rating: 1
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    Blood Drain (Ex): a Mega Bite that is attached to its opponent deals 1 point of Constitution damage per round until it reaches a total of 6 points, at which point it detaches from its victim & retreats to digest its meal

    Improved Grab (Ex): to use this ability, a Mega Bite must hit with a Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Blood Drain

    Pounce (Ex): if a Mega Bite charges an opponent, it can make a full attack, including 2 Bites
    Last edited by Zeta Kai; 2008-11-09 at 09:57 PM. Reason: added image