Games: OB2
Small Aberration (T-Virus Carrier)
Hit Dice: 1d8+1 (5HP)
Initiative: +5
Speed: 5’ (1 square)
Armor Class: 16 (+1 size, +5 Dex); touch 16; flat-footed 11
Base Attack/Grapple: +0/-2
Attack: Bite +3 melee (1d4+2)
Full Attack: 2 Bites +3 melee (1d4+2)
Space/Reach: 5’/5’
Special Attacks: Blood Drain, Improved Grab, Pounce
Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +1, Ref +5, Will -1
Abilities: Str 14 (+2), Dex 20 (+5), Con 12 (+1), Int 0 (--), Wis 8 (-1), Cha 2 (-4)
Skills: Hide +10, Jump +10
Feats: N/A
Environment: any land or underground
Organization: solitary, nest (2-10), or circus (11-20)
Challenge Rating: 1
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
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Blood Drain (Ex): a Mega Bite that is attached to its opponent deals 1 point of Constitution damage per round until it reaches a total of 6 points, at which point it detaches from its victim & retreats to digest its meal
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Improved Grab (Ex): to use this ability, a Mega Bite must hit with a Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Blood Drain
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Pounce (Ex): if a Mega Bite charges an opponent, it can make a full attack, including 2 Bites