Games: RE4
Medium Aberration (Beta/Gamma Plagas Carrier)
Hit Dice: 3d8+6 (28HP)
Initiative: +2
Speed: 30’ (6 squares)
Armor Class: 12 (+2 Dex); touch 12; flat-footed 10
Base Attack/Grapple: +3/+6
Attack: Slam +6 melee (1d3+3)
Full Attack: Slam +6 melee (1d3+3)
Space/Reach: 5’/5’
Special Attacks: N/A
Special Qualities: Aberration traits, Plagas Carrier traits
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 17 (+3), Dex 14 (+2), Con 15 (+2), Int 7 (-2), Wis 10 (+0), Cha 9 (-1)
Skills: Climb +4, Intimidate +3, Jump +6, Ride +3
Feats: Dodge, Quick Draw, Rapid Reload, Run
Environment: any land or underground
Organization: any
Challenge Rating: 3
Treasure: standard
Alignment: Lawful Evil
Advancement: by character class
Level Adjustment: N/A
Weapon Variants
- Dynamite +5 ranged (2d6 concussion, 5’ burst radius, 10’ range increment)
- Throwing Axe +5 ranged (1d6+3, 10’ range increment)
- Tower Shield (+4AC/cover, max dex +2, check pen -10, spell fail 50%, -2 attack), often paired with Flail or Stun Rod
- Flail +6 melee (1d8+3)
- Light Crossbow +5 ranged (1d8, 19-20/×2 critical, 80’ range increment)
- Gatling Gun Turret +5 ranged (2d12, 110’ range increment, stationary, infinite ammo)
- Rocket Launcher +5 ranged (10d6/3d6 splash, concussion, 150’ range increment)
- Stun Rod (2d8 electricity, 19-20/×2 critical)
- Warhammer +6 melee (1d8, 20/×3 critical)