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Thread: Resident Evil D20

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    Zeta Kai's Avatar

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    Feb 2007
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    Default Re: Resident Evil D20

    Mimicry Marcus Human Form (Undead Swarm-Shifter base, Template #1)*
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    Games: RE0
    Medium Aberration (Shapechanger, T-Virus Carrier)
    Hit Dice: 10d12+3 (68HP)
    Initiative: -1
    Speed: 20’ (4 squares)
    Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
    Base Attack/Grapple: +5/+8
    Attack: Bite +8 melee (1d6+3) or Slam +8 melee (1d3+3)
    Full Attack: Bite +8 melee (1d6+3) or 2 Slams +8 melee (1d3+3)
    Space/Reach: 5’/5’
    Special Attacks: Blood Drink, Improved Grab, Long Reach, Self-Detonation
    Special Qualities: Aberration traits, Shapechanger traits, T-Virus Carrier traits
    Saves: Fort +3, Ref +3, Will +7
    Abilities: Str 16 (+3), Dex 8 (-1), Con 10 (+0), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: Toughness
    Environment: any land or underground
    Organization: solitary
    Challenge Rating: 6
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Blood Drink (Ex): Marcus can drink the blood of a grabbed victim with a successful grapple check, dealing 2d4 points of Constitution damage

    • Improved Grab (Ex): to use this ability, Marcus must hit with a Bite attack or a Slam attack; he can then attempt to start a grapple as a free action without provoking an attack of opportunity; if he wins the grapple check, he establishes a hold & can Blood Drain

    • Long Reach (Ex): Marcus can lash out with his Slam attack once every 1d4 rounds, hitting opponents up to 10’ away (NOTE: he may also hit opponents that are only 5’ away at no penalty, if he chooses); this attack is identical in all other respects to the normal Slam attack

    • Self-Detonation (Ex): when Marcus is reduced to 25% or less of his total HP, he will explode on his next turn, even if he has been killed; the explosion will center on his position, & will deal 4d6 splash damage to everything within a 10’ radius (Reflex save DC12 for half damage); this explosion is always fatal to Marcus, dealing maximum damage with no saving throw


    Mimicry Marcus Swarm Form
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    Games: RE0
    Diminutive Vermin (Aquatic, Swarm, T-Virus Carrier)
    Hit Dice: 10d12+3 (68HP)
    Initiative: +2
    Speed: 5’ (1 square), Swim 30’ (6 squares)
    Armor Class: 16 (+4 size, +2 Dex); touch 16; flat-footed 14
    Base Attack/Grapple: +5/-- (cannot grapple or be grappled)
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 10’/0’
    Special Attacks: Distraction, Swarm Bite, Wounding
    Special Qualities: Undead traits, Shapechanger traits, T-Virus Carrier traits, Darkvision 60’, Hive Mind, Immune to Weapon Damage, Swarm Form, Tremorsense
    Saves: Fort +3, Ref +6, Will +7
    Abilities: Str 6 (-2), Dex 14 (+2), Con 10 (+0), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A (Disguise +10 to act like normal leeches)
    Feats: Toughness

    • Distraction (Ex): any living creature vulnerable to a swarm’s damage that begins its turn with the swarm in its square is nauseated for 1 round; a Fortitude save (DC15) negates the effect; even with a successful save, spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC20 + spell level); using skills requiring patience &/or concentration requires a Concentration check (DC20); the save DC is Constitution-based

    • Swarm Bite (Ex): when in swarm form, Marcus automatically damages any creature in his space when he ends his move; this attack deals 1d6 points of damage, plus Wounding (see below)

    • Wounding (Ex): a living creature damaged by the Swarm Bite attack continues to bleed for an additional 1 point of damage per round thereafter; multiple wounds do not result in cumulative bleeding loss; the bleeding can only be stopped by a successful Heal check (DC10) or the application of some healing spell or device

    • Hive Mind (Ex): Marcus is immune to any spell or effect that targets a specific number of creatures (including single-target spells, such as disintegrate), with the exception of effects that hold or command vermin specifically

    • Immune to Weapon Damage (Ex): weapon attacks are useless against a swarm of Diminutive creatures

    • Swarm Form (Su): Marcus can take the form of a swarm of leeches at will; changing shape to or from swarm form is a standard action that heals 1HP of damage per Hit Die; Marcus cannot change from swarm form to human form in an area where his body would not normally fit; as with an alter self spell, Marcus’s items are absorbed into the swarm form & provide no benefit; if killed in either form, Marcus becomes a disorganized collection of leeches; although changing shape is a supernatural effect, remaining in one form or another is not supernatural, & Marcus does not change shape when entering an antimagic field; true seeing & similar magic reveals both forms; while in swarm form, Marcus cannot speak

    • Tremorsense (Ex): Marcus can pinpoint the location of anything in contact with the ground or in the water with him within 30’
    Last edited by Zeta Kai; 2008-11-09 at 11:34 PM.