Mimicry Marcus Human Form (Undead Swarm-Shifter base, Template #1)*
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Games: RE0
Medium Aberration (Shapechanger, T-Virus Carrier)
Hit Dice: 10d12+3 (68HP)
Initiative: -1
Speed: 20 (4 squares)
Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
Base Attack/Grapple: +5/+8
Attack: Bite +8 melee (1d6+3) or Slam +8 melee (1d3+3)
Full Attack: Bite +8 melee (1d6+3) or 2 Slams +8 melee (1d3+3)
Space/Reach: 5/5
Special Attacks: Blood Drink, Improved Grab, Long Reach, Self-Detonation
Special Qualities: Aberration traits, Shapechanger traits, T-Virus Carrier traits
Saves: Fort +3, Ref +3, Will +7
Abilities: Str 16 (+3), Dex 8 (-1), Con 10 (+0), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: Toughness
Environment: any land or underground
Organization: solitary
Challenge Rating: 6
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Blood Drink (Ex): Marcus can drink the blood of a grabbed victim with a successful grapple check, dealing 2d4 points of Constitution damage
Improved Grab (Ex): to use this ability, Marcus must hit with a Bite attack or a Slam attack; he can then attempt to start a grapple as a free action without provoking an attack of opportunity; if he wins the grapple check, he establishes a hold & can Blood Drain
Long Reach (Ex): Marcus can lash out with his Slam attack once every 1d4 rounds, hitting opponents up to 10 away (NOTE: he may also hit opponents that are only 5 away at no penalty, if he chooses); this attack is identical in all other respects to the normal Slam attack
Self-Detonation (Ex): when Marcus is reduced to 25% or less of his total HP, he will explode on his next turn, even if he has been killed; the explosion will center on his position, & will deal 4d6 splash damage to everything within a 10 radius (Reflex save DC12 for half damage); this explosion is always fatal to Marcus, dealing maximum damage with no saving throw
Mimicry Marcus Swarm Form
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Games: RE0
Diminutive Vermin (Aquatic, Swarm, T-Virus Carrier)
Hit Dice: 10d12+3 (68HP)
Initiative: +2
Speed: 5 (1 square), Swim 30 (6 squares)
Armor Class: 16 (+4 size, +2 Dex); touch 16; flat-footed 14
Base Attack/Grapple: +5/-- (cannot grapple or be grappled)
Attack: N/A
Full Attack: N/A
Space/Reach: 10/0
Special Attacks: Distraction, Swarm Bite, Wounding
Special Qualities: Undead traits, Shapechanger traits, T-Virus Carrier traits, Darkvision 60, Hive Mind, Immune to Weapon Damage, Swarm Form, Tremorsense
Saves: Fort +3, Ref +6, Will +7
Abilities: Str 6 (-2), Dex 14 (+2), Con 10 (+0), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A (Disguise +10 to act like normal leeches)
Feats: Toughness
Distraction (Ex): any living creature vulnerable to a swarms damage that begins its turn with the swarm in its square is nauseated for 1 round; a Fortitude save (DC15) negates the effect; even with a successful save, spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC20 + spell level); using skills requiring patience &/or concentration requires a Concentration check (DC20); the save DC is Constitution-based
Swarm Bite (Ex): when in swarm form, Marcus automatically damages any creature in his space when he ends his move; this attack deals 1d6 points of damage, plus Wounding (see below)
Wounding (Ex): a living creature damaged by the Swarm Bite attack continues to bleed for an additional 1 point of damage per round thereafter; multiple wounds do not result in cumulative bleeding loss; the bleeding can only be stopped by a successful Heal check (DC10) or the application of some healing spell or device
Hive Mind (Ex): Marcus is immune to any spell or effect that targets a specific number of creatures (including single-target spells, such as disintegrate), with the exception of effects that hold or command vermin specifically
Immune to Weapon Damage (Ex): weapon attacks are useless against a swarm of Diminutive creatures
Swarm Form (Su): Marcus can take the form of a swarm of leeches at will; changing shape to or from swarm form is a standard action that heals 1HP of damage per Hit Die; Marcus cannot change from swarm form to human form in an area where his body would not normally fit; as with an alter self spell, Marcuss items are absorbed into the swarm form & provide no benefit; if killed in either form, Marcus becomes a disorganized collection of leeches; although changing shape is a supernatural effect, remaining in one form or another is not supernatural, & Marcus does not change shape when entering an antimagic field; true seeing & similar magic reveals both forms; while in swarm form, Marcus cannot speak
Tremorsense (Ex): Marcus can pinpoint the location of anything in contact with the ground or in the water with him within 30