Games: RE1, OB1
Gargantuan Aberration (Aquatic, T-Virus Carrier)
Hit Dice: 9d8+45 (85HP)
Initiative: +5
Speed: Swim 60’ (12 squares)
Armor Class: 18 (-4 size, +1 Dex, +11 natural); touch 7; flat-footed 17
Base Attack/Grapple: +6/+29
Attack: Bite +13 melee (2d8+11)
Full Attack: Bite +13 melee (2d8+11)
Space/Reach: 20’/15’
Special Attacks: N/A
Special Qualities: Blindsense, Keen Scent, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +12, Ref +6, Will +3
Abilities: Str 33 (+11), Dex 13 (+1), Con 21 (+5), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
Skills: Listen +7, Spot +8, Swim +19
Feats: Alertness, Great Fortitude, Improved Initiative
Environment: cold aquatic
Organization: solitary, school (2-5), or pack (6-11)
Challenge Rating: 5
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
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Blindsense (Ex): a Shark can locate creatures underwater within a 30’ radius; this ability works only when a Shark is underwater; opponents still have total concealment (50% miss chance) against a creature with Blindsense
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Keen Scent (Ex): a Shark can notice creatures by scent in a 180’ radius & detect blood in the water at ranges of up to 1 mile (5,280’)