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Thread: Resident Evil D20

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    Default Re: Resident Evil D20

    Neptune Mini / Fi-3 (Shark: Medium base, Template #2)
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    Games: RE1, OB1
    Huge Aberration (Aquatic, T-Virus Carrier)
    Hit Dice: 5d8+25 (47HP)
    Initiative: +1
    Speed: Swim 60’ (12 squares)
    Armor Class: 16 (-2 size, +8 natural); touch 8; flat-footed 16
    Base Attack/Grapple: +3/+20
    Attack: Bite +10 melee (2d6+9)
    Full Attack: Bite +10 melee (2d6+9)
    Space/Reach: 15’/15’
    Special Attacks: N/A
    Special Qualities: Blindsense, Keen Scent, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
    Saves: Fort +8, Ref +3, Will +2
    Abilities: Str 29 (+9), Dex 11 (+0), Con 21 (+5), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
    Skills: Listen +6, Spot +6, Swim +17
    Feats: Alertness, Weapon Finesse (Bite)
    Environment: cold aquatic
    Organization: solitary, school (2-5), or pack (6-11)
    Challenge Rating: 4
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    Blindsense (Ex): a Shark can locate creatures underwater within a 30’ radius; this ability works only when a Shark is underwater; opponents still have total concealment (50% miss chance) against a creature with Blindsense

    Keen Scent (Ex): a Shark can notice creatures by scent in a 180’ radius & detect blood in the water at ranges of up to 1 mile (5,280’)
    Last edited by Zeta Kai; 2008-11-09 at 11:41 PM. Reason: added image