Games: RE1, OB1
Huge Aberration (Aquatic, T-Virus Carrier)
Hit Dice: 5d8+25 (47HP)
Initiative: +1
Speed: Swim 60’ (12 squares)
Armor Class: 16 (-2 size, +8 natural); touch 8; flat-footed 16
Base Attack/Grapple: +3/+20
Attack: Bite +10 melee (2d6+9)
Full Attack: Bite +10 melee (2d6+9)
Space/Reach: 15’/15’
Special Attacks: N/A
Special Qualities: Blindsense, Keen Scent, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +8, Ref +3, Will +2
Abilities: Str 29 (+9), Dex 11 (+0), Con 21 (+5), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
Skills: Listen +6, Spot +6, Swim +17
Feats: Alertness, Weapon Finesse (Bite)
Environment: cold aquatic
Organization: solitary, school (2-5), or pack (6-11)
Challenge Rating: 4
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
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Blindsense (Ex): a Shark can locate creatures underwater within a 30’ radius; this ability works only when a Shark is underwater; opponents still have total concealment (50% miss chance) against a creature with Blindsense
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Keen Scent (Ex): a Shark can notice creatures by scent in a 180’ radius & detect blood in the water at ranges of up to 1 mile (5,280’)