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Thread: Resident Evil D20

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    Ettin in the Playground
     
    Zeta Kai's Avatar

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    Default Re: Resident Evil D20

    As you cautiously inch foward, you can hear the faint padding of footsteps around the corner. Drawing your gun, you see a robed man walking towards you. He stands at around 6˝’ tall, with deathly pale skin & gray hair. His robe is ornately crafted, & inscribed with various religious symbols. But of all things, it is his staff that sends a shiver down your spine. Atop the scepter is a writhing creature, its lone eye gazing with contempt. Short tentacles wave around in the air, it drips with a yellowish ooze. You return your attention to the man, only to see his eyes change from a pastel blue to an eerie yellow. “Hahaha... Writhe in my cage of torment, my friend…”

    Osmund Saddler (normal)*
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    Games: RE4
    Medium Human Cleric 8th Level / Aristocrat 4th Level (Queen Plagas Carrier)
    Hit Dice: 12d8+12 (66HP)
    Initiative: +5
    Speed: 30’ (6 squares)
    Armor Class: 11 (+1 Dex); touch 11; flat-footed 10
    Base Attack/Grapple: +9/+11
    Attack: Quarterstaff +11 melee (1d6/1d6+2) or Tail +11 melee (1d4+2)
    Full Attack: Quarterstaff +11 melee (1d6/1d6+2) or Tail +11 melee (1d4+2)
    Space/Reach: 5’/5’
    Special Attacks: Spells
    Special Qualities: Human traits, Plagas Carrier traits, Rebuke Undead (6 × per day @ a +2 bonus), Impale, Resurgent Form, Alignment Aura, Spontaneous Casting (inflict spells)
    Saves: Fort +8, Ref +4, Will +13
    Abilities: Str 15 (+2), Dex 13 (+1), Con 13 (+1), Int 18 (+4), Wis 17 (+3), Cha 7 (+3)
    Skills: Bluff +20, Concentration +5, Diplomacy +21, Disguise +15, Forgery +8, Gather Info +11, Intimidate +25, Knowledge (arcana) +10, Knowledge (history) +6, Knowledge (local) +12, Knowledge (nature) +8, Knowledge (nobility) +10, Knowledge (religion) +14, Perform +9, Sense Motive +9, Spellcraft +12
    Feats: Awesome Blow, Improved Initiative, Leadership, Persuasive, Power Attack, Skill Focus (Bluff), Skill Focus (Intimidate)
    Challenge Rating: 12
    Treasure: N/A
    Alignment: Lawful Evil
    Domains: Evil & Trickery

    Spells: Casts 0-level (6/day), 1-level (5/day +Domain), 2-level (4/day + Domain), 3-level (4/day + Domain), 4-level (2/day + Domain)

    Notes: 6’1” tall; 175 lbs.; gray skin; gray eyes; white hair; channels negative energy

    Impale (Ex): on a successful Tail strike, Saddler can impale an opponent with his Tail, dealing 2d8+4 points of damage; Reflex save DC25 for half damage

    Resurgent Form (Ex): when Saddler’s hit points fall below 1, he will transform into his mutated form, regaining his full amount of HP in the process; this an immediate action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-14 at 10:20 AM. Reason: added image