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Thread: Resident Evil D20

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    Default Re: Resident Evil D20

    Plaga, Beta / Worm
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    Games: RE4
    Tiny Aberration
    Hit Dice: 2d8+4 (13HP)
    Initiative: -2
    Speed: 0’ (0 squares)
    Armor Class: 13 (+2 size, -2 Dex, +3 natural); touch 10; flat-footed 13
    Base Attack/ Grapple: +2/-6
    Attack: Claw +4 melee (1d8+2)
    Full Attack: Claw +4 melee (1d8+2)
    Space/Reach: 2½’/0’
    Special Attacks: Acid Spray, Head Bite
    Special Qualities: Aberration traits, Command Host, Burst Forth, Infectious Spores, Light Weakness
    Saves: Fort +2, Ref -2, Will +2
    Abilities: Str 14 (+2), Dex 7 (-2), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 7 (-2)
    Skills: Hide +6, Knowledge (religion) +4, Profession (clergy) +4, Search +4
    Feats: Improved Natural Armor
    Environment: any
    Organization: solitary, cloister (2-6), or congregation (7-20)
    Challenge Rating: 3
    Treasure: N/A
    Alignment: Lawful Evil
    Advancement: 3-5 Hit Die (Tiny)
    Level Adjustment: N/A

    • Acid Spray (Ex): Plagas can emit a 20’ cone of acid (2d4 damage, Reflex save DC12 for half damage) every 1d4+4 rounds; creatures hit by the spray suffer a -2 penalty to all Will saves to resist infection from Plaga spores (see Las Plagas: Disease, above) for 10 rounds (1 minute)

    • Head Bite (Ex): Beta Plagas can lash out with a bite attack (+6 melee, 3d8+2 damage, 17-20/Χ3) once every 1d4+4 rounds, hitting opponents up to 5’ away; this attack is aimed at an opponent’s head, & so ignores any armor bonus to AC unless the opponent is wearing a helmet; this attack cannot be used against creatures without a discernable head (such as an ooze or a swarm) or creatures immune to critical hits (such as constructs & undead)

    • Command Host (Ex): Plagas within a host can direct the actions of that host, commanding it to perform any action that the host is capable of doing; this ability operates identically to a dominate monster spell, except the host is not allowed a saving throw to negate the effect, & the effect has a range of touch; this ability is in effect until either the host is dead (-10HP or below, even decapitation is not completely sufficient to cause death in this case), the Plaga is dead, or the Plaga is removed from the host

    • Burst Forth (Ex): If the host has been critically injured (less than 25% HP remaining, all the way to -9HP), the Plaga can partially emerge from the body, exploding out of the largest wound; the Plaga can continue to control the body (via the Command Host ability, above), even if the host would normally be considered dead; this maneuver grants the Plaga cover, & allows it to survive the death of the host

    • Infectious Spores (Ex): once per day, Plagas can release a cloud of infectious spores; all creatures within a 10’ radius are exposed to Plaga spores (see Las Plagas: Disease, above); this cloud has no effect in sunlight or within the radius of a daylight spell

    • Light Weakness (Ex): Plagas are helpless in sunlight or within the radius of a daylight spell, taking 1d6+4 damage per round; in addition, a Plaga exposed to bright light must make a Fortitude save (DC20) or immediately die; Plagas can avoid these effects if it remains within significant shadow, underground, in moonlight or starlight, within the radius of a darkness spell, or while entirely within the body of a host
    Last edited by Zeta Kai; 2008-11-14 at 10:24 AM.