Games: RE4
Tiny Aberration
Hit Dice: 4d8+8 (26HP)
Initiative: -2
Speed: 0 (0 squares)
Armor Class: 15 (+2 size, -2 Dex, +5 natural); touch 10; flat-footed 15
Base Attack/ Grapple: +2/-6
Attack: Claw +4 melee (1d8+2)
Full Attack: Claw +4 melee (1d8+2)
Space/Reach: 2½/0
Special Attacks: N/A
Special Qualities: Aberration traits, Command Host, Burst Forth, Infectious Spores, Light Weakness, Direct Plagas
Saves: Fort +2, Ref -2, Will +2
Abilities: Str 14 (+2), Dex 7 (-2), Con 14 (+2), Int 16 (+3), Wis 14 (+2), Cha 7 (-2)
Skills: Bluff +2, Diplomacy +2, Hide +6, Intimidate +4, Knowledge (arcana) +7, Knowledge (local) +6, Profession +5, Search +6
Feats: Leadership, Persuasive
Environment: any
Organization: solitary
Challenge Rating: 4
Treasure: N/A
Alignment: Lawful Evil
Advancement: 5-6 Hit Die (Tiny), 7-9 Hit Die (Small)
Level Adjustment: N/A
Command Host (Ex): Plagas within a host can direct the actions of that host, commanding it to perform any action that the host is capable of doing; this ability operates identically to a dominate monster spell, except the host is not allowed a saving throw to negate the effect, & the effect has a range of touch; this ability is in effect until either the host is dead (-10HP or below, even decapitation is not completely sufficient to cause death in this case), the Plaga is dead, or the Plaga is removed from the host
Burst Forth (Ex): If the host has been critically injured (less than 25% HP remaining, all the way to -9HP), the Plaga can partially emerge from the body, exploding out of the largest wound; the Plaga can continue to control the body (via the Command Host ability, above), even if the host would normally be considered dead; this maneuver grants the Plaga cover, & allows it to survive the death of the host
Infectious Spores (Ex): three times per day, Plagas can release a cloud of infectious spores; all creatures within a 10 radius are exposed to Plaga spores (see
Las Plagas: Disease, above); this cloud has no effect in sunlight or within the radius of a daylight spell
Light Weakness (Ex): Plagas are helpless in sunlight or within the radius of a
daylight spell, taking 1d6+4 damage per round; in addition, a Plaga exposed to bright light must make a Fortitude save (DC20) or immediately die; Plagas can avoid these effects if it remains within significant shadow, underground, in moonlight or starlight, within the radius of a
darkness spell, or while entirely within the body of a host
Direct Plagas (Su): Omega Plagas have the ability to direct the actions of all other Plagas that have fewer Hit Dice (even those within host bodies) within range (180, or 36 squares); this ability operates identically to a
dominate monster spell performed by a caster with a level equal to the Plagas Hit Dice Χ2