Games: DA
Large Aberration (T-Virus Carrier)
Hit Dice: 12d8+72 (126HP)
Initiative: -3
Speed: 30’ (6 squares)
Armor Class: 12 (-2 Blind, -1 size, -3 Dex, +8 natural); touch 4; flat-footed 12
Base Attack/Grapple: +8/+20
Attack: Punch +15 melee (2d6+8)
Full Attack: Punch +15 melee (2d6+8) & Slam +13 melee (1d4+4)
Space/Reach: 10’/10’
Special Attacks: Improved Grab, Powerful Charge, Trample
Special Qualities: Aberration traits, T-Virus Carrier traits, Blindsense, Powerful Build, Damage Reduction 5/concussion, Immunities, Frightful Presence
Saves: Fort +15, Ref +3, Will +8
Abilities: Str 27 (+8), Dex 5 (-3), Con 23 (+6), Int 3 (-4), Wis 12 (+1), Cha 4 (-3)
Skills: Balance +4, Intimidate +4, Listen +12, Survival +11
Feats: Awesome Blow, Blind-Fight, Improved Bull Rush, Improved Natural Attack, Improved Overrun, Power Attack
Environment: any land or underground
Organization: solitary
Challenge Rating: 10
Treasure: N/A
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
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Improved Grab (Ex): to use this ability, Pluto must hit with his Slam attack; he can then attempt to start a grapple as a free action without provoking an attack of opportunity; if he wins the grapple check, he establishes a hold & can Punch
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Powerful Charge (Ex): in addition to the normal benefits and hazards of a charge, this allows Pluto to make a single Punch attack (piercing, like a gore attack) with a +15 attack bonus that deals 4d6+16 points of damage
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Trample (Ex): Pluto can trample opponents up to Medium size, dealing 2d8+8 points of damage; Reflex save DC20 for half damage
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Blindsense (Ex): Pluto cannot see; he takes a -2 penalty to Armor Class & takes a -4 penalty on Search checks and on most Strength- & Dexterity-based skill checks; all checks and activities that rely on vision automatically fail; all opponents are considered to have total concealment (50% miss chance)
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Powerful Build (Ex): whenever Pluto is subject to any size modifier, he is treated as 1 size larger if doing so is advantageous to him; he is also considered to be 1 size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him; Pluto can use weapons designed for a creature 1 size larger without penalty; however, his space & reach remain those of a creature of his actual size; the benefits of this racial trait stack with the effects of powers, abilities, & spells that change the subject’s size category
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Immunities (Ex): Pluto has immunity to sleep & paralysis effects, poison, cold-, electricity-, & fire-based damage; in addition, Pluto is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage
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Frightful Presence (Ex): Pluto can inspire terror by charging or attacking; affected creatures must succeed on a DC11 Will save or become shaken, remaining in that condition as long as they remain with 20’ of Pluto; the save DC is Constitution-based