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Thread: Hey, DnD help?

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    Firbolg in the Playground
     
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    Default Re: Hey, DnD help?

    Class Option 1:

    Wildshape Ranger: At 1st level you gain Fast Movement, and at 5th level you get Wildshape, one of the most powerful class features in the game. You trade... your 3 bonus Combat Style feats. What's not to love?

    Class Option 2:

    Barbarian 2/Ranger 2 using the Complete Champion Barbarian variant to gain Pounce. Fast Movement, Pounce, and plenty of attacks.

    Class Option 3: Ranger 4: Most vanilla option, but simple and playable with the right feats.


    Feat Tree Option 1: Combat Expertise, Improved Trip, Knock-Down, Oversized TWF, Power Attack, in that order. This has a nice parallel between you and your wolf Animal Companion, in that you both use Trip.

    Feat Tree Option 2: Strongheart Halfling. Ride your Animal Companion. Mounted Combat, Ride by Attack, Spirited Charge, Oversized TWF, Improved Shield Bash.

    Feat Tree Option 3: Orc (or Half Orc, if your DM won't let you play an Orc). Exotic Weapon Proficiency (Dagger Whip), Oversized TWF, Headlong Rush, Combat Reflexes, Power Attack, Leap Attack, Improved Bull Rush, Shock Trooper.


    General Suggestion 1: Dump Cha. Wis never needs to be higher the 12 at low levels. You can always boost it up to 14 at higher levels if you need it for spellcasting. Int can also be left at 10 unless you want to go with a Trip build, and then it should be 13.

    General Suggestion 2: If you go pure Ranger, buy the Spell Compendium. It adds a great deal to the Ranger's arsenal.

    General Suggestion 3: Elf is inferior to Human and Strongheart Halfling. It's better then Orc, but Orcs have access to the uber Headlong Rush feat.