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Thread: Resident Evil D20

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    Ettin in the Playground
     
    Zeta Kai's Avatar

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    Feb 2007
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    The Final Chapter
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    Default Re: Resident Evil D20

    Bonus Creatures
    Rat, Zombie (Rat base, Template #1)

    Spoiler
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    If it wasn't for the rats, Raccoon City might still be standing today. It was the scientists who accidentally caused the Spencer Mansion incedent. It was the dogs & the campers who caused the Arklay Mountain murders. But it was the rats that spread the T-Virus to the city of Raccoon, causing a chain of events that doomed the burg to utter oblivion.

    You never really see much of the rats in the games, but in Resident Evil: Outbreak, you see the impact they had on the series's storyline. For this reason, I've included them here.

    Games: N/A
    Tiny Undead (T-Virus Carrier)
    Hit Dice: 2d12+3 (16HP)
    Initiative: +0
    Speed: 5’ (3 squares), Climb 5’ (3 squares), Swim 5’ (3 squares)
    Armor Class: 12 (+2 size); touch 12; flat-footed 12
    Base Attack/Grapple: +1/-10
    Attack: Bite +6 melee (1d3-3)
    Full Attack: Bite +6 melee (1d3-3)
    Space/Reach: 2½’/0’
    Special Attacks: N/A
    Special Qualities: Low-Light Vision, Scent, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
    Saves: Fort +0, Ref +0, Will +3
    Abilities: Str 4 (-3), Dex 11 (+0), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: Toughness, Weapon Finesse B
    Environment: any land or underground
    Organization: any
    Challenge Rating: 1
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    Scent (Ex): a Rat can detect opponents by sense of smell within 30’ (×2 for upwind opponents, ×½ for downwind opponents)
    Last edited by Zeta Kai; 2008-11-12 at 12:05 AM.