Bonus Creatures
Rat, Zombie (Rat base, Template #1)
Spoiler
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If it wasn't for the rats, Raccoon City might still be standing today. It was the scientists who accidentally caused the Spencer Mansion incedent. It was the dogs & the campers who caused the Arklay Mountain murders. But it was the rats that spread the T-Virus to the city of Raccoon, causing a chain of events that doomed the burg to utter oblivion.
You never really see much of the rats in the games, but in Resident Evil: Outbreak, you see the impact they had on the series's storyline. For this reason, I've included them here.
Games: N/A
Tiny Undead (T-Virus Carrier)
Hit Dice: 2d12+3 (16HP)
Initiative: +0
Speed: 5’ (3 squares), Climb 5’ (3 squares), Swim 5’ (3 squares)
Armor Class: 12 (+2 size); touch 12; flat-footed 12
Base Attack/Grapple: +1/-10
Attack: Bite +6 melee (1d3-3)
Full Attack: Bite +6 melee (1d3-3)
Space/Reach: 2½’/0’
Special Attacks: N/A
Special Qualities: Low-Light Vision, Scent, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 4 (-3), Dex 11 (+0), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: Toughness, Weapon Finesse B
Environment: any land or underground
Organization: any
Challenge Rating: 1
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
• Scent (Ex): a Rat can detect opponents by sense of smell within 30’ (×2 for upwind opponents, ×½ for downwind opponents)