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Thread: The Elemental Plane of Flesh!

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    Default Re: The Elemental Plane of Flesh! (another megapost)

    Cell Block
    Diminutive Elemental (Flesh, Extraplanar)
    Hit Dice: ¼d8 (1HP)
    Initiative: +0
    Speed: 0’ (0 squares)
    Armor Class: 11 (+4 size, -5 Dex, +2 natural); touch 9; flat-footed 11
    Base Attack/Grapple: +0/-12
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 1’/0’
    Special Attacks: N/A
    Special Qualities: Elemental traits, Harmless, Object traits
    Saves: Fort +0, Ref +0, Will -5
    Abilities: Str -- (+0), Dex -- (+0), Con 11 (+0), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
    Skills: N/A
    Feats: N/A
    Environment: Elemental Plane of Flesh
    Organization: any
    Challenge Rating: --
    Treasure: N/A
    Alignment: always Neutral
    Advancement: ½ HD (Diminutive), 1-2 HD (Tiny), 3-4 HD (Small), 5-7 HD (Medium), 8-10 HD (Large), 11-15 (Huge)
    Level Adjustment: N/A

    This cube of translucent gel quivers with a life of its own. Inside, dozens of opaque motes float though the viscous substance, clustering around a central nucleus.

    These sessile, mindless creatures make up the vast majority of the Flesh Plane’s biota, as well as nearly all of the solid material available on the plane. Cell Blocks are as much objects as they are beings, but they still need to be fed & cared for; it is for this reason that many of the phenomena seen on the Flesh Plane exist. Literally the building blocks that make up the plane-body, these little cubes of soft tissue are everywhere on this plane; they are the floors, the walls, the ceilings, the tunnels. All are made of Cell Blocks, & the Cell Blocks are nearly everything here.

    A typical 5’ wall or floor section of Cell Blocks has about 100 of the creatures for every 6” of thickness (although only 50% of a wall/floor need be killed before a section is considered destroyed).

    Unlike most other types of creatures native to the Elemental Plane of Flesh, Cell Blocks do not have Fast Healing or Regeneration, & instead must rely on normal healing rates, as well as the healing talents of other beings. Also, since they are immobile, they depend entirely on outside maintenance for fuel, waste removal, protection, et cetera.

    Cell Blocks are as diverse as they are numerous, & myriad varieties exist: some are pink, some are yellow, some are clear, some are opaque, some are flat, some are round, some are hard (Hardness ×2), & some are soft (Hardness 0). No two Cell Blocks are precisely alike, as no two Humans are exactly alike. A standard Cell Block is about 6” across & weighs about 1 pound (although many larger varieties exist). Being mindless, it speaks no language.

    Harmless (Ex): a Cell Block cannot &/or will not attack for any reason; it is treated as if it has no attacks

    Object traits: in some ways, Cell Blocks are very much like objects: they are immobile, they don’t attack, & they don’t think or speak; because of their similarity to inanimate matter, they possess the following object traits: they have a Hardness rating equal to their HD (minimum 1), they have a break DC (to separate one from other adjacent Cell Blocks) equal to 20 + (HD×2), they can be targeted for sunder attacks, they take ½ damage from electricity, fire, & ranged attacks (but full damage from siege engines), they take ¼ damage from cold attacks, & they are immune to non-lethal damage; they still do, however, have saving throws versus spells & other effects, & are treated in all other regards as a creature, including a susceptibility to critical hits
    Last edited by Zeta Kai; 2007-08-18 at 09:06 AM.