Cholesterooze
Large Ooze (Flesh, Extraplanar)
Hit Dice: 12d10+60 (126HP)
Initiative: -4
Speed: 5’ (1 square), Climb 5’ (1 square)
Armor Class: 8 (-1 size, -4 Dex, +3 natural); touch 5; flat-footed 8
Base Attack/Grapple: +9/+13
Attack: Slam +8 melee (1d10)
Full Attack: Slam +8 melee (1d10)
Space/Reach: 10’/10’
Special Attacks: Improved Grab, Long Reach
Special Qualities: Immunities, Ooze traits, Rapid Growth, Split
Saves: Fort +9, Ref +0, Will -1
Abilities: Str 10 (+0), Dex 3 (-4), Con 20 (+5), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
Skills: N/A
Feats: N/A
Environment: Elemental Plane of Flesh
Organization: solitary, pair, or congestion (3-8)
Challenge Rating: 8
Treasure: N/A
Alignment: always Neutral
Advancement: 13-16 HD (Large); 17-24 HD (Huge)
Level Adjustment: N/A

This large yellowish ooze looks like a giant clump of sallow wax. Its shining surface glistens with a viscous slime. The creature seems for be purposefully sticking to the sides of the wall, creating an obstacle as it were trying to obstruct the passage.

Cholesteroozes are enormous clumps of waxy slime found in the arterial tunnels of the Red Flow. They feed by sticking to the walls & then grabbing smaller creatures that happen to swim by. They are also notorious for grouping together in large numbers, often clogging a tunnel altogether with their slimy, rapacious mass.

A Cholesterooze is about 12’ across & weighs about 1,200 pounds. Being mindless, it speaks no language.

• Improved Grab (Ex): to use this ability, a Cholesterooze must hit with a Slam attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can pin

• Long Reach (Ex): a Cholesterooze can lash out with its Slam attack once every 1d4-1 rounds (minimum 1), hitting opponents up to 15’ away (NOTE: it may also hit opponents that are less than 15’ away at no penalty, if it chooses); this attack is identical in all other respects to the normal Slam attack

• Immunities (Ex): a Cholesterooze is immune to ability damage, ability drain, death effects, poison effects, & any spell or spell-like ability that allows spell resistance

• Rapid Growth (Ex): a Cholesterooze gains 1 Hit Die every hour, until it reaches 24 Hit Die, at which point it will Split

• Split (Ex): slashing & piercing weapons deal no damage to a Cholesterooze; instead the creature splits into 2 identical Cholesteroozes, each with ½ of the original’s current hit points (rounded down); a Cholesterooze with 10HP or less cannot be further split and dies if reduced to 0HP; a Cholesterooze will also split on its own if it reaches its maximum HD (24)