Infectoplasm / Living Disease / Pestilental

Creating an Infectoplasm

“Infectoplasm” is an unusual template, in that it is applied to a disease & not a creature. The characteristics of an Infectoplasm are determined by the nature of the disease. An Infectoplasm creature uses the following statistics & abilities:

Type: the creature’s type is [Ooze]

Size: the creature’s size is determined by the disease’s infection DC: 12-14 is Medium, 15-17 is Large, 18-20 is Huge, 21-23 is Gargantuan, &
24+ is Colossal

Hit Die: the creature’s Hit Dice are equal to the disease’s infection DC × ¾; its Hit Dice are d10’s

Speed: the creature’s land speed is 20’ per round (4 squares), with a climb speed of 20’ per round (4 squares), & a swim speed of 40’ per round (8 squares)

Armor Class: the creature’s natural armor class bonus is equal to ½ its Hit Dice

Base Attack: the creature’s base attack bonus is equal to ½ its Hit Dice

Grapple: Grapple bonus = base attack bonus + Strength modifier + special size modifier (Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16)

Attacks: the creature gains a natural weapon attack that it can use once per round; the type of attack is determined by the disease’s method of delivery: Contact is a Slam attack, Ingested is a Sting attack, Inhaled has no attack, Injury is a Tentacle attack; Attack bonus = base attack bonus + Strength modifier + size modifier (Colossal -8, Gargantuan -4, Huge -2, Large -1, Medium +0, Small +1, Tiny +2, Diminutive +4, Fine +8)

Damage: natural weapons deal damage normally; an attack deals damage depending on the creature’s size: Medium = 1d6, Large = 1d8, Huge = 2d6, Gargantuan = 2d8, Colossal = 4d6

Special Attacks: the creature gains the following special attacks:
o Contaminate (Ex): every time the creature touches another being, it automatically attempts to infect the being with its disease; the infection DC, the incubation period & the ability damage are all identical to the original disease

o Engulf (Ex): the creature can flow around opponents that fit within its space as a standard action; it cannot make a natural weapon attack during a round in which it engulfs; it merely has to move over opponents, affecting as many as it can cover in this manner; opponents can make attacks of opportunity against the creature, but if they do so then they are not entitled to a saving throw; those who refrain from attack must succeed a Reflex save (DC = Hit Dice + Strength modifier) or be engulfed; on a success, the opponents are pushed back or aside (opponent’s choice) as the spell moves forward; engulfed creatures are subject to both Contaminate & Pestilence, & are considered to be grappled; engulfed creatures can free themselves if they succeed in breaking the grapple

o Pestilence (Ex): once every 1d6+4 rounds the creature can perform an ability damage attack; this is a touch attack that provokes attacks of opportunity; the damage it deals is equal to the ability damage of the original disease (DC = 3 + disease’s infection DC Fortitude save to resist), but there is no incubation period (the damage is instantaneous)

o Poison Gas (Ex): the attack is only available to Infectoplasms based off of inhalation-vectored diseases; every 1d4+2 rounds, the creature can emit a cloud of infectious gas; the cloud has a 20’ radius & lasts for 1d4+2 rounds; all creatures within the cloud are exposed to the creature’s disease (via inhalation)
Special Qualities: the creature gains the following special qualities:
o Ooze Traits

o Damage Reduction (Ex): the creature has damage reduction/slashing equal to its Hit Dice

o Immunities (Ex): the creature is immune to all forms of ability damage & ability drain; this also includes immunity to the harmful effects of all diseases, as well as most poisons

o Spell Resistance (Ex): the creature has spell resistance equal to its Hit Dice
Saves: the creature’s base saves are normal for an Ooze (no good saves); it gains a resistance bonus on all saves equal to ½ its Hit Dice

Abilities: the creature’s Strength, Constitution & Charisma scores equal the disease’s infection DC; it’s Dexterity & Wisdom scores equal its Hit Dice; it is mindless, having no Intelligence score

Skills: the creature, being mindless, has no skills

Feats: the creature, being mindless, has no feats

Environment: any land or aquatic; the creature can be found in any disease-ridden area, such as a sewer, a hospital or a quarantine zone

Organization: solitary, plague (2-6), or epidemic (7-20)

Challenge Rating: the creature’s CR is equal ¾ of its Hit Dice

Treasure: N/A

Alignment: always Neutral

Advancement: N/A

Level Adjustment: N/A