Sample Infectoplasm: Blinding Sickness
Large Ooze
Hit Dice: 12d10+36 (102HP)
Initiative: +1
Speed: 20’ (4 squares), Climb 20’ (4 squares), Swim 40’ (8 squares)
Armor Class: 16 (-1 size, +1 Dex, +6 natural); touch 10; flat-footed 15
Base Attack/Grapple: +6/+13
Attack: Sting +8 melee (1d8+3)
Full Attack: Sting +8 melee (1d8+3)
Space/Reach: 10’/10’
Special Attacks: Contaminate, Engulf, Pestilence
Special Qualities: Ooze traits, Damage Reduction/Slashing 12, Immunities, Spell Resistance 12
Saves: Fort +13, Ref +11, Will +11
Abilities: Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int -- (+0), Wis 12 (+1), Cha 16 (+3)
Skills: N/A
Feats: N/A
Environment: any land or aquatic
Organization: solitary, plague (2-6), or epidemic (7-20)
Challenge Rating: 9
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A

An inky puddle of goo creeps about blindly, randomly lashing out in all directions with spear-like pseudopods. Its body is pitch black, & reflects no light, giving one the impression of a hole in space.

Infectoplasms of this variety are the living embodiment of the Blinding Sickness disease. Their true origins are unknown, but their purpose appears to be horrifyingly clear. They seem to exist solely to infect other creatures with the illness that infuses their mindless, shapeless forms.

A Blinding Sickness Infectoplasm is about 10’ across & weighs about 800 pounds. Being mindless, it speaks no language.

• Contaminate (Ex): every time the creature touches another being, it automatically attempts to infect the being with Blinding Sickness (infection DC16, incubation 1d3 days, ability damage 1d4 Str, each time the victim takes 2 or more damage from the disease, he must make another Fortitude save or be permanently blinded)

• Engulf (Ex): the creature can flow around opponents that fit within its space as a standard action; it cannot make a natural weapon attack during a round in which it engulfs; it merely has to move over opponents, affecting as many as it can cover in this manner; opponents can make attacks of opportunity against the creature, but if they do so then they are not entitled to a saving throw; those who refrain from attack must succeed a Reflex save (DC15) or be engulfed; on a success, the opponents are pushed back or aside (opponent’s choice) as the spell moves forward; engulfed creatures are subject to both Contaminate & Pestilence, & are considered to be grappled; engulfed creatures can free themselves if they succeed in breaking the grapple

• Pestilence (Ex): once every 1d6+4 rounds the creature can perform an ability damage attack; this is a touch attack that provokes attacks of opportunity; just like Blinding Sickness, this attack deals 1d4 Str damage (DC19 Fortitude save to resist), but there is no incubation period (the damage is instantaneous); if the victim takes 2 or more damage from this attack, he must make a Fortitude save or be permanently blinded

• Immunities (Ex): the creature is immune to all forms of ability damage & ability drain; this also includes immunity to the harmful effects of all diseases, as well as most poisons