Sample Infectoplasm: Demon Fever
Huge Ooze
Hit Dice: 13d10+52 (123HP)
Initiative: +1
Speed: 20’ (4 squares), Climb 20’ (4 squares), Swim 40’ (8 squares)
Armor Class: 15 (-2 size, +1 Dex, +6 natural); touch 9; flat-footed 14
Base Attack/Grapple: +6/+18
Attack: Tentacle +8 melee (2d6+4)
Full Attack: 2 Tentacles +8 melee (2d6+4)
Space/Reach: 15’/15’
Special Attacks: Contaminate, Engulf, Pestilence
Special Qualities: Ooze traits, Damage Reduction/Slashing 13, Immunities, Spell Resistance 13
Saves: Fort +16, Ref +11, Will +11
Abilities: Str 18 (+4), Dex 13 (+1), Con 18 (+4), Int -- (+0), Wis 13 (+1), Cha 18 (+4)
Skills: N/A
Feats: N/A
Environment: any land or aquatic
Organization: solitary, plague (2-6), or epidemic (7-20)
Challenge Rating: 9
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A

This mammoth ooze moves forward aggressively, giving of an aura of rage & malevolence. Its formless body is covered with beastly colors, arranged without any apparent order or pattern. Wisps of steam waft from the thing’s tentacular body, but it seems not to notice.

Infectoplasms of this variety are the living embodiment of the Demon Fever disease. Their true origins are unknown, but their purpose appears to be horrifyingly clear. They seem to exist solely to infect other creatures with the illness that infuses their mindless, shapeless forms.

A Demon Fever Infectoplasm is about 18’ across & weighs about 3 tons. Being mindless, it speaks no language.

Contaminate (Ex): every time the creature touches another being, it automatically attempts to infect the being with Demon Fever (infection DC18, incubation 1 day, ability damage 1d6 Con, when damaged, the character must succeed on another saving throw or 1 point of damage is permanent drain instead)

Engulf (Ex): the creature can flow around opponents that fit within its space as a standard action; it cannot make a natural weapon attack during a round in which it engulfs; it merely has to move over opponents, affecting as many as it can cover in this manner; opponents can make attacks of opportunity against the creature, but if they do so then they are not entitled to a saving throw; those who refrain from attack must succeed a Reflex save (DC12) or be engulfed; on a success, the opponents are pushed back or aside (opponent’s choice) as the spell moves forward; engulfed creatures are subject to both Contaminate & Pestilence, & are considered to be grappled; engulfed creatures can free themselves if they succeed in breaking the grapple

Pestilence (Ex): once every 1d6+4 rounds the creature can perform an ability damage attack; this is a touch attack that provokes attacks of opportunity; just like Demon Fever, this attack deals 1d6 Con damage (DC21 Fortitude save to resist), but there is no incubation period (the damage is instantaneous); when damaged, the character must succeed on another saving throw or 1 point of damage is permanent drain instead

Immunities (Ex): the creature is immune to all forms of ability damage & ability drain; this also includes immunity to the harmful effects of all diseases, as well as most poisons