Sample Infectoplasm: Mindfire
Medium Ooze
Hit Dice: 9d10+9 (58HP)
Initiative: -1
Speed: 20’ (4 squares), Climb 20’ (4 squares), Swim 40’ (8 squares)
Armor Class: 13 (-1 Dex, +4 natural); touch 9; flat-footed 13
Base Attack/Grapple: +4/+5
Attack: N/A
Full Attack: N/A
Space/Reach: 5’/5’
Special Attacks: Contaminate, Engulf, Pestilence, Poison Gas
Special Qualities: Ooze traits, Damage Reduction/Slashing 9, Immunities, Spell Resistance 9
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 12 (+1), Dex 9 (-1), Con 12 (+1), Int -- (+0), Wis 9 (-1), Cha 12 (+1)
Skills: N/A
Feats: N/A
Environment: any land or aquatic
Organization: solitary, plague (2-6), or epidemic (7-20)
Challenge Rating: 6
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A

A pulsating mass of living sludge, this abnormal thing moves forward as if driven by madness. The organism’s nebulous body is a morass of dark, unpleasant colors, covered sporadically with small pore-like holes. The entire creature shudders from time to time, as if it were in terrible anguish.

Infectoplasms of this variety are the living embodiment of the Mindfire disease. Their true origins are unknown, but their purpose appears to be horrifyingly clear. They seem to exist solely to infect other creatures with the illness that infuses their mindless, shapeless forms.

A Mindfire Infectoplasm is about 6’ across & weighs about 300 pounds. Being mindless, it speaks no language.

Contaminate (Ex): every time the creature touches another being, it automatically attempts to infect the being with Mindfire (infection DC12, incubation 1 day, ability damage 1d4 Int)

Engulf (Ex): the creature can flow around opponents that fit within its space as a standard action; it cannot make a natural weapon attack during a round in which it engulfs; it merely has to move over opponents, affecting as many as it can cover in this manner; opponents can make attacks of opportunity against the creature, but if they do so then they are not entitled to a saving throw; those who refrain from attack must succeed a Reflex save (DC10) or be engulfed; on a success, the opponents are pushed back or aside (opponent’s choice) as the spell moves forward; engulfed creatures are subject to both Contaminate & Pestilence, & are considered to be grappled; engulfed creatures can free themselves if they succeed in breaking the grapple

Pestilence (Ex): once every 1d6+4 rounds the creature can perform an ability damage attack; this is a touch attack that provokes attacks of opportunity; just like Mindfire, this attack deals 1d4 Int damage (DC15 Fortitude save to resist), but there is no incubation period (the damage is instantaneous)

Poison Gas (Ex): every 1d4+2 rounds, the creature can emit a cloud of infectious gas; the cloud has a 20’ radius & lasts for 1d4+2 rounds; all creatures within the cloud are exposed to Mindfire (infection DC12, incubation 1 day, ability damage 1d4 Int)

Immunities (Ex): the creature is immune to all forms of ability damage & ability drain; this also includes immunity to the harmful effects of all diseases, as well as most poisons