Sample Infectoplasm: Red Ache
Large Ooze
Hit Dice: 11d10+22 (82HP)
Initiative: +0
Speed: 20’ (4 squares), Climb 20’ (4 squares), Swim 40’ (8 squares)
Armor Class: 14 (-1 size, +5 natural); touch 9; flat-footed 14
Base Attack/Grapple: +5/+11
Attack: Tentacle +6 melee (1d8+2)
Full Attack: Tentacle +6 melee (1d8+2)
Space/Reach: 10’/10’
Special Attacks: Contaminate, Engulf, Pestilence
Special Qualities: Ooze traits, Damage Reduction/Slashing 11, Immunities, Spell Resistance 11
Saves: Fort +10, Ref +8, Will +8
Abilities: Str 15 (+2), Dex 11 (+0), Con 15 (+2), Int -- (+0), Wis 11 (+0), Cha 15 (+2)
Skills: N/A
Feats: N/A
Environment: any land or aquatic
Organization: solitary, plague (2-6), or epidemic (7-20)
Challenge Rating: 8
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A

This gooey being is little more that a mass of squirming tentacles. Its throbbing form is the color of fresh blood, & the bizarre creature moves forward as if its entire body were stiff & sore.

Infectoplasms of this variety are the living embodiment of the Red Ache disease. Their true origins are unknown, but their purpose appears to be horrifyingly clear. They seem to exist solely to infect other creatures with the illness that infuses their mindless, shapeless forms.

A Red Ache Infectoplasm is about 11’ across & weighs over 900 pounds. Being mindless, it speaks no language.

• Contaminate (Ex): every time the creature touches another being, it automatically attempts to infect the being with Red Ache (infection DC15, incubation 1d3 days, ability damage 1d6 Str)

• Engulf (Ex): the creature can flow around opponents that fit within its space as a standard action; it cannot make a natural weapon attack during a round in which it engulfs; it merely has to move over opponents, affecting as many as it can cover in this manner; opponents can make attacks of opportunity against the creature, but if they do so then they are not entitled to a saving throw; those who refrain from attack must succeed a Reflex save (DC13) or be engulfed; on a success, the opponents are pushed back or aside (opponent’s choice) as the spell moves forward; engulfed creatures are subject to both Contaminate & Pestilence, & are considered to be grappled; engulfed creatures can free themselves if they succeed in breaking the grapple

• Pestilence (Ex): once every 1d6+4 rounds the creature can perform an ability damage attack; this is a touch attack that provokes attacks of opportunity; just like Red Ache, this attack deals 1d6 Str damage (DC18 Fortitude save to resist), but there is no incubation period (the damage is instantaneous)

• Immunities (Ex): the creature is immune to all forms of ability damage & ability drain; this also includes immunity to the harmful effects of all diseases, as well as most poisons