Sample Infectoplasm: The Shakes
Medium Ooze
Hit Dice: 9d10+9 (58HP)
Initiative: -1
Speed: 20’ (4 squares), Climb 20’ (4 squares), Swim 40’ (8 squares)
Armor Class: 13 (-1 Dex, +4 natural); touch 10; flat-footed 13
Base Attack/Grapple: +4/+5
Attack: Slam +5 melee (1d6+1)
Full Attack: Slam +5 melee (1d6+1)
Space/Reach: 5’/5’
Special Attacks: Contaminate, Engulf, Pestilence
Special Qualities: Ooze traits, Damage Reduction/Slashing 9, Immunities, Spell Resistance 9
Saves: Fort +8, Ref +6, Will +6
Abilities: Str 13 (+1), Dex 9 (-1), Con 13 (+1), Int -- (+0), Wis 9 (-1), Cha 13 (+1)
Skills: N/A
Feats: N/A
Environment: any land or aquatic
Organization: solitary, plague (2-6), or epidemic (7-20)
Challenge Rating: 6
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A

A shivering puddle of ooze creeps about haltingly, randomly thrashing about in violent spasms. The being’s shapeless figure is the color of gangrene & necrotic tissue. The entire being trembles viciously, & a low hum issues forth from its convulsive vibrations.

Infectoplasms of this variety are the living embodiment of the Shakes disease. Their true origins are unknown, but their purpose appears to be horrifyingly clear. They seem to exist solely to infect other creatures with the illness that infuses their mindless, shapeless forms.

A Shakes Infectoplasm is nearly 8’ across & weighs over 400 pounds. Being mindless, it speaks no language.

Contaminate (Ex): every time the creature touches another being, it automatically attempts to infect the being with the Shakes (infection DC13, incubation 1 day, ability damage 1d8 Dex)

Engulf (Ex): the creature can flow around opponents that fit within its space as a standard action; it cannot make a natural weapon attack during a round in which it engulfs; it merely has to move over opponents, affecting as many as it can cover in this manner; opponents can make attacks of opportunity against the creature, but if they do so then they are not entitled to a saving throw; those who refrain from attack must succeed a Reflex save (DC10) or be engulfed; on a success, the opponents are pushed back or aside (opponent’s choice) as the spell moves forward; engulfed creatures are subject to both Contaminate & Pestilence, & are considered to be grappled; engulfed creatures can free themselves if they succeed in breaking the grapple

Pestilence (Ex): once every 1d6+4 rounds the creature can perform an ability damage attack; this is a touch attack that provokes attacks of opportunity; just like the Shakes, this attack deals 1d8 Dex damage (DC16 Fortitude save to resist), but there is no incubation period (the damage is instantaneous)

Immunities (Ex): the creature is immune to all forms of ability damage & ability drain; this also includes immunity to the harmful effects of all diseases, as well as most poisons