Ligamental, Large
Large Elemental (Flesh, Extraplanar)
Hit Dice: 8d8+32 (68HP)
Initiative: +3
Speed: 20’ (4 squares)
Armor Class: 15 (-1 size, +3 Dex, +3 natural); touch 12; flat-footed 12
Base Attack/Grapple: +6/+15
Attack: Slam +10 melee (2d8+5)
Full Attack: 2 Slams +10 melee (2d8+5)
Space/Reach: 10’/10’
Special Attacks: Constrict, Flesh Mastery
Special Qualities: Darkvision 60’, Elemental traits, Fast Healing 5
Saves: Fort +10, Ref +5, Will +2
Abilities: Str 20 (+5), Dex 16 (+3), Con 19 (+4), Int 6 (-2), Wis 11 (+0), Cha 11 (+0)
Skills: Listen +5, Spot +6
Feats: Cleave, Great Cleave, Power Attack
Environment: Elemental Plane of Flesh
Organization: solitary
Challenge Rating: 6
Treasure: N/A
Alignment: usually Neutral
Advancement: 9-15 HD (Large)
Level Adjustment: N/A

This strange creature appears to be a nearly shapeless mass of muscle tissue, linked to only a few ever-shifting bones by ropey tendons & ligaments. Vaguely slug-like, the elemental being lacks any facial features, save for two short, muscular stalks that suggest eyes.

Ligamentals, also known as Flesh Elementals, are like microcosms of the plane-body itself. These ubiquitous creatures roam the entire plane, performing various tasks that (mostly) serve to aid the plane-body. They seem to lack any internal organs & only possess a few bones for the absolute minimum of structural support; instead, they are composed almost entirely of muscular tissues, making them strong & tough.

A Large Ligamental is about 13’ across & weighs over 1,500 pounds. It speaks Corpan.

Constrict (Ex): on a successful grapple check, a Ligamental deals 4d8+10 points of damage (20/×2 critical)

Flesh Mastery (Ex): a Ligamental gains a +1 bonus to attack & damage rolls on any opponent that they are in contact with, such as while grappling, performing touch attacks, or casting spells with a range of touch; this bonus does not apply if the opponent is not made of flesh (Constructs, Elementals, Fey, Oozes, Outsiders, & incorporeal Undead)