Ligamental, Greater
Huge Elemental (Flesh, Extraplanar)
Hit Dice: 21d8+105 (199HP)
Initiative: +5
Speed: 30’ (6 squares)
Armor Class: 20 (-2 size, +5 Dex, +7 natural); touch 13; flat-footed 15
Base Attack/Grapple: +15/+31
Attack: Slam +21 melee (2d10+8)
Full Attack: 2 Slams +21 melee (2d10+8)
Space/Reach: 15’/15’
Special Attacks: Constrict, Flesh Mastery
Special Qualities: Darkvision 60’, Elemental traits, Fast Healing 10, Regeneration
Saves: Fort +17, Ref +12, Will +9
Abilities: Str 26 (+8), Dex 20 (+5), Con 21 (+5), Int 8 (-1), Wis 11 (+0), Cha 11 (+0)
Skills: Listen +14, Spot +14
Feats: Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack
Environment: Elemental Plane of Flesh
Organization: solitary
Challenge Rating: 10
Treasure: N/A
Alignment: usually Neutral
Advancement: 22-23 HD (Huge)
Level Adjustment: N/A

This strange creature appears to be a nearly shapeless mass of muscle tissue, linked to only a few ever-shifting bones by ropey tendons & ligaments. Vaguely slug-like, the elemental being lacks any facial features, save for two short, muscular stalks that suggest eyes.

Ligamentals, also known as Flesh Elementals, are like microcosms of the plane-body itself. These ubiquitous creatures roam the entire plane, performing various tasks that (mostly) serve to aid the plane-body. They seem to lack any internal organs & only possess a few bones for the absolute minimum of structural support; instead, they are composed almost entirely of muscular tissues, making them strong & tough.

A Greater Ligamental is about 24’ across & weighs almost 9 tons. It speaks Corpan.

Constrict (Ex): on a successful grapple check, a Ligamental deals 4d10+16 points of damage (20/×2 critical)

Flesh Mastery (Ex): a Ligamental gains a +1 bonus to attack & damage rolls on any opponent that they are in contact with, such as while grappling, performing touch attacks, or casting spells with a range of touch; this bonus does not apply if the opponent is not made of flesh (Constructs, Elementals, Fey, Oozes, Outsiders, & incorporeal Undead)

Regeneration (Ex): fire & acid deal normal damage to a Ligamental, while all other damage is halved (50%); if a Ligamental loses a limb or other body part, the lost portion regrows in 1d8+2 rounds; critical hits cannot be regenerated