Mightochondrion
Medium Ooze (Flesh, Extraplanar)
Hit Dice: 7d10+14 (52HP)
Initiative: -3
Speed: 20’ (4 squares), Climb 20’ (4 squares), Swim 40’ (8 squares)
Armor Class: 7 (-3 Dex); touch 7; flat-footed 7
Base Attack/Grapple: +5/+11
Attack: Slam +11 melee (1d6+6 plus 1d6 electrical)
Full Attack: Slam +11 melee (1d6+6 plus 1d6 electrical)
Space/Reach: 5’/5’
Special Attacks: Generate Power, Stunning Shock
Special Qualities: Absorb Energy, Blindsense 60’, Fast Healing 1, Nullify Disease, Nullify Poison, Ooze traits
Saves: Fort +4, Ref -1, Will -3
Abilities: Str 22 (+6), Dex 5 (-3), Con 14 (+2), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
Skills: N/A
Feats: N/A
Environment: Elemental Plane of Flesh
Organization: solitary, pair, or eve (3-6)
Challenge Rating: 5
Treasure: N/A
Alignment: always Neutral
Advancement: 8-10 HD (Medium); 11-15 (Large), 16-20 HD (Huge)
Level Adjustment: N/A

This ellipsoid entity has a smooth translucent outer surface, underneath which is a wrinkled inner surface. In the center of the pill-shaped being is a gelatinous matrix of fluidic material, with thousands of tiny motes floating around. Some of these motes are dark & static, while others seem to pulse with a brilliant energy.

Mightochondria are the power plants that run the Flesh Plane. These mindless creatures generate the energy that keeps the myriad Cell Blocks that make up the plane-body alive. They travel throughout the plane, going where they are needed, healing & removing ailments from sick or injured creatures. Without these tireless powerhouses, the Elemental Plane of Flesh could not survive.

A Mightochondrion is about 4’ long & weighs about 80 pounds. Being mindless, it speaks no language.

Generate Power (Su): once per round, a Mightochondrion can infuse other beings with positive energy, healing 1d6 hit points of damage to 1 creature per Hit Die; this ability inflicts undead with 1d6 points of damage

Stunning Shock (Ex): once per round, a Mightochondrion can deliver an electrical shock to a single opponent within 20’; this attack deals 2d6+12 points of electricity damage to living opponents; Reflex save (DC12) for half damage

Absorb Energy (Ex): all electricity- & fire-based damage heals a Mightochondrion instead of harming them

Blindsense (Ex): a Mightochondrion notices & locates creatures within 60’; opponents still have total concealment (50% miss chance) against a creature with Blindsense

Nullify Disease (Su): a Mightochondrion can neutralize all diseases within any living being that it is in contact with, negating any further ability damage/drain; this is identical to a remove disease spell cast by a 7th level caster; a successful touch attack is required to produce this effect

Nullify Poison (Su): a Mightochondrion can neutralize all poisons within any living being that it is in contact with, negating any further ability damage/drain; this is identical to a neutralize poison spell cast by a 7th level caster; a successful touch attack is required to produce this effect