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2007-08-21, 04:20 PM (ISO 8601)
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#62
Re: The Elemental Plane of Flesh! (another megapost)
Node, Muscular
Colossal Elemental (Flesh, Extraplanar)
Hit Dice: 15d8+120 (187HP)
Initiative: +2
Speed: 30 (6 squares), Climb 30 (6 squares)
Armor Class: 19 (-8 size, +2 Dex, +15 natural); touch 4; flat-footed 17
Base Attack/Grapple: +11/+47
Attack: Slam +23 melee (4d6+20)
Full Attack: 2 Slams +23 melee (4d6+20)
Space/Reach: 30/25
Special Attacks: Improved Grab, Throw
Special Qualities: Darkvision 60, Elemental traits, Fast Healing 2, Regeneration
Saves: Fort +13, Ref +11, Will +5
Abilities: Str 50 (+20), Dex 14 (+2), Con 26 (+8), Int 4 (-3), Wis 11 (+0), Cha 11 (+0)
Skills: Climb +26, Jump +23, Tumble +11
Feats: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Power Attack
Environment: Elemental Plane of Flesh
Organization: solitary
Challenge Rating: 14
Treasure: N/A
Alignment: usually Lawful Neutral
Advancement: 16-20 HP (Colossal)
Level Adjustment: N/A
A towering monstrosity of muscle & sinew, this creature is vaguely shaped like a mighty ape. The entire surrounding area shakes & quivers with each step of this dull, hulking beast. Its skinless body pulses with barely-contained physical power.
The larger cousins of the Ligamentals, these colossal beasts are the literal movers & shakers of the Flesh Plane. Their function is to lift, push & haul around objects that are too large for anything else in the plane-body to handle.
The simian body of a Muscular Node lacks skin, bones, & any normal bodily organs. It is composed entirely of muscle tissue &, as such, is frighteningly strong. Their vigor & stamina are virtually unparalleled, but their wits are almost nonexistent, so they mostly just wander aimlessly unless ordered around by other (more wise) native elementals.
A Muscular Node is about 80 across & weighs about 150 tons. It speaks Corpan, but not much.
Improved Grab (Ex): to use this ability, a Muscular Node must hit with a Slam attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Throw
Throw (Ex): a Muscular Node can throw any creature (up to Huge size) it has successfully grappled; the thrown creature takes damage upon landing equal to (the falling damage + 10) + a Muscular Nodes Strength modifier (+20); a Muscular Node will lift a grappled creature (1d4Χ5) + 20 above the ground before throwing
Regeneration (Ex): fire & acid deal normal damage to a Muscular Node, while all other damage is halved (50%); if a Muscular Node loses a limb or other body part, the lost portion regrows in 1d8+2 rounds; critical hits cannot be regenerated
Last edited by Zeta Kai; 2007-08-21 at 08:24 PM.