-
2007-08-24, 08:49 AM (ISO 8601)
-
Top
-
End
-
#3
Bugbear in the Playground
Re: Magic Bullets & Huge Magic Missile [Spell]
Wait... Does HMM's damage cap at CL 23? Please change the damage to 5d8+1d8/2CL You always want spell damage to cap at or before CL 20. Otherwise, it'll never be used to it's full potential.
Also, HMM appears to only follow MM thematically. MM is useful because it's guaranteed damage (excluding SR/AMFs). To really follow MM, HMM should be based on MM mechanically, just changing a few numbers here and there.
Last edited by martyboy74; 2007-08-24 at 09:45 AM.