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2007-10-19, 01:27 AM (ISO 8601)
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#4
Barbarian in the Playground
Re: Low-Magic Campaign Setting
Magic Items
Common magical items should be readily available in large enough cities; uncommon ones for which there is no demand should have to be made custom, perhaps including a sidequest, or should be possible to find premade, but only with difficulty. (Lots of Gather Information checks, or more expensive than usual.)
Common Magic Items:
Anything under 1000 gp
Ability enhancement items (up to +4)
Bracers of Armor (up to +5)
Cloaks of Resistance (up to +5)
Amulets of Natural Armor (up to +3)
Bags of Holding (up to type IV)
Wands and Scrolls for up to 3rd level spells
Potions
Rings of Protection (up to +3)
Rings of Skill Boosting (lesser only)
Magic Weapons (up to +4 equivalent, up to +1 special abilities)
Magic Armor (up to +4 equivalent, up to +1 or 5000 gold special abilities)
Last edited by kieza; 2007-10-19 at 12:45 PM.