Quote Originally Posted by assassins_shadow View Post
I just recently started a campaign that I was not to prepared for so on the first day I just winged it. The players loved it and that is a rarity with my campaigns (I am not the normal DM). Usually when I plan my campaigns is when I get the negative feedback. So I was wondering if maybe I should just wing it from now on or should I put some thought into it? I really like making campaigns but I usually give them something to powerful or make them fight a monster that is to powerful. What should I do?
Think about what you did differently than you normally did. Were you more flexible? Was your delivery more natural? Did you involve the players more closely in events? Did you give them more of a feeling of freedom?

What about the session did they enjoy that they usually don't?