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    Barbarian in the Playground
     
    Valairn's Avatar

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    Dec 2006

    Default Re: ToB Discipline Variant: good idea or bad?

    Elliot, the way you handled the changes is perfectly acceptable. None of the proposed options is game breaking, since they all seem to be fairly one for one trades, or at least close enough to it, that it doesn't upset the balance of the game.

    Quote Originally Posted by Azerian Kelimon View Post
    'Cept it doesn't. Tiger claw deals with diving attacks, and it has Jump as it's skill.


    As for changing element, I'd rework master of the nine. Make 10 different possible maneuvers to pick from a special list, one for each school, and some universal 'neuver that does 2d6 damage per level with no limit. Make the desert wind 'neuver remove one damage resistance or reduce an immunity to resistance 15, and leave you exhausted, for example.
    So your propsed solution is more difficult, requires the reworking of an entire class. In addition to creating a new maneuver, you also have stated more or less that the player should select Tiger Claw, which does not have the same supernatural area attacks that Desert Wind has? I'm really failing to see where you came up with all that, it also is extremely cumbersome compared to just switching out the element the spell has, or the primary skill for a discipline. The proposed fixes are literal 1 for 1 exchanges. Yours involves a hell of a lot of work, for little to no payoff.
    Last edited by Valairn; 2007-11-07 at 12:46 PM.
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