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Thread: Mage Killer build

  1. - Top - End - #127
    Bugbear in the Playground
     
    Devil

    Join Date
    May 2007

    Default Re: Mage Killer build

    well...if there is a counter then nobody's found it..and there should be one...if the interpretation of the rules is what we make it to be in the case of foresight, then a counter doesn't exist...a 9th level spell without xp or material costs can't the ultimate "i will never be surprised spell"...it's just too broken imo..there has to be a counter and in my mind it should be mindblank...
    the forcage+clopudkill combo that is supposedly instant death has one too many counters and most of them very easily acquired...and its a total of two spells...
    foresight is a buff that lasts 4 hours at level 20, has no draback, has no cost except one spell slot...it is not expended when it actually predicts the attack and its application is virtually limitless...

    and good luck with trying to tie up or flank a wizard...the very least he can do is gr. dimension door...
    Last edited by kemmotar; 2007-11-15 at 06:35 PM.
    "God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)