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Thread: Mage Killer build

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    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Mar 2007

    Default Re: Mage Killer build

    Quote Originally Posted by JaxGaret View Post
    You can't simply create custom magic items by following the magic item creation guidelines and claim them as RAW-approved items that should be allowed in every campaign.

    It just doesn't work that way.
    No it doesn't, but it does work the way I posted it: Under RAW there are magic item creation rules, these RAW rules permit a players who wants a specific item using core crafting feats and core spells to confer with his DM regarding using the item in his game and at what cost by RAW.

    The DM can always say No but most DMs are reasonable, if a player requests to introduce a specific magic item in a game UTILIZING the RAW Magic Item Creation rules as part of his suggested wealth by level, the majority of DMs will grant the player the courtesy of considering his request and the impact of the item on "their" game and IMO most DMs will allow it in some form if it adheres to the item creation rules unless it is to unbalancing for their game or campaign.

    IMO most DMS who wouldn't allow a PC to acquire a sack full of Candle of Invocations will allow the same PC to use a magic item or two designed using the magic item creation rules unless it is to unbalancing for their game or campaign.
    Last edited by CASTLEMIKE; 2007-11-16 at 02:01 AM.