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    Default Re: Need some help finding glaring weaknesses

    Quote Originally Posted by Shishnarfne View Post
    Looks reasonable... Just one question: how are you playing a Minotaur with no Racial Hit Dice starting at level 1? A basic Minotaur can first be played at an ECL of roughly 8 (Racial hit dice+Level adjustment). Even dumping the Racial Hit Dice, it still has probably too many abilities for LA +0...
    Krynnish Minotaur. LA +0 +4 Str, -2 Dex, -2 Int, -2 Cha, very few racial abilities and many do not relate to combat in any way.

    Actually, I was thinking of having their 'boss' for their first dungeon give them a partially used Wand of Cure Light Wounds since most of the characters can use it (Paladin, Bard, Druid, but not the Ranger, as it is the non-spellcasting variant). I will be tossing more traps against them to compensate for giving them this 'extra item'. The Paladin should be able to take the hit and the Ranger should be able to save against the others. Those two will be the frontline anyway.
    Last edited by Fixer; 2007-12-14 at 04:14 PM.
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