Originally Posted by
Yakk
Tidy it up:
Max Int: The intelligence of the pre-Zombie creature.
Eat Brains: Eating brains is a full round action. It works on any living helpless intelligent target with a brain, or any dead target who was intelligent with a brain dead for less than a minute.
It grants 1d6 HP, +1d6 for every size category larger than medium of the target, HP. These HP can exceed the Zombie's max HP, but such excess HP decay at a rate of 50% every minute.
It also grants brain points. 1 brain point base, plus 1 for every size category greater than medium, plus the intelligence modifier of the target. Negative brain points is not allowed.
Accumulated brain points grants benefits. Every 20 brain points grants +1 intelligence, a +1 insight bonus to AC, DR 1/-. These benefits are capped at the natural intelligence of the creature.
The Mindeater Zombie loses 1 brain point per intelligence per day.
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Some Mindeater Zombies become geniuses. These can have up to +5 intelligence over the base creature, and can also increase their wisdom and charisma by 5 each. Their Brain Points decay at twice as fast a rate, however.
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Some Mindeater Zombies aquire Psionics from eating the brains of a Psionic victim. They gain Psionic class levels.
They have access to a Psionic Braineat -- a full round ranged touch attack with 30+5' for every 2 Manifesters levels, resisted by will that does 1d4 temporary damage to all 3 of int, wis and cha . If the target is reduced to 0 in any mental stat, the Brain is considered eaten.
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Braineater Zombies can consume 20 Brain Points to have a full action rather than a Standard action on a round.