Quote Originally Posted by Arbitrarity View Post
Hm. This is pretty good. Is this your third discipline? Nice!

All your multiroll attacks tell you to reroll "into" you get a different result. Should be until.

Moment of chance, while it has a drawback, still blows Diamond Defense out of the water. You get a reroll, it works on enemy attacks, and it also can be used after you roll. Prehaps a slightly higher level? (though the loss of luck bonuses may hurt more than I think).

Does seize the moment stack with keen/improved critical? If so, is it the normal 2*2 = 3?

Does Strike of limitless possibility threaten? If so, how do the confirmation rolls work?

If seize the moment stack with keen for *3
Seize the Moment + Strike of limitless probability + keen falchion + Knave's Luck + Scoundrel's Luck (dual boost) For teh lulz.

I need more damn D4's! (That's... 9 critical hits and possibly 11 normal hits, for a maximum total of 58d4, with rerolls on 1's, and exploding dice. Which means 19 2's, 19 3's, about 19 4's, followed by another 19 dice, for about 6 2's, 6 3's, and 6 4's, for another 6 dice, etc. This makes about 248 damage before any extra dice, or str/power attack. Flaming, for example, would add about 75 average damage.

Hm, that would be... nasty. (whoops, error in error correction, durr)

If seize the moment doesn't stack, then replace it with Inferno Blade. Because 20 attacks with +3d6+20 fire damage is pain. (however, you can duplicate this with some difficulty anyways)
You couldn't pull that off. Both Scoundrels luck and seize the moment are swift actions, which you only get one of per turn.