One of my filthy useless groups thinks that D&D is all about rolling stats, and doing what you can. So everyone is forced to keep their 4d6 drop lowest, which since one guy rolls straight 14s and up every time, and everyone else gets 2-3 16s, isn't a problem. But I go through characters faster because I can't stand playing the same character after they die. I also die quite a bit because the DM has monsters/NPCs target the most powerful characters all the time.

SO bottom line this all leads up to:

7/8/9/10/12/14

Which is fine because I just played an anthropomorphic Bat Druid that was way more powerful then anyone else.

Who of course died 4 sessions later tanking the seven Mindflayers. Because he rolled a 1. But my companion finished tanking the rest of the encounter and then I got to roll up a Malconvoker Wizard.