Quote Originally Posted by elliott20 View Post
you see, unlike most people, I can understand that sometimes interparty conflicts can be fun when done right. But usually, this is done in the context that the bigger story arc at large is not really that important and all the other players are onboard for this with their own host of agendas. This also breaks down the entire "party adventure" model that D&D was designed for.
It should also be remembered that you can have conflict without characters trying to kill one another. Arguably escalating the stakes to life-or-death allows less roleplaying than a more drawn-out but lower-intensity conflict over mismatching goals or principles or personalities.