Quote Originally Posted by Eldariel View Post
I'd frankly rather rely on the Factotum-side for traphandling. You have all the necessary class skills and with maxed Int, you'll already be better off than most. Further, you have the ability to basically ignore one trap per day with Cunning Knowledge, which gives you insane boosts to the check (not to mention, since you're already totally Int-focused, your base rolls will be awesome). As far as Open Locks goes, you get Int to Dex-checks, enough said. With your Magic to bolster your skills and to analyse things, along with Abrupt Jaunt to deal with immediate threats, you should be comparatively very survivable.

One thing worth note though that since you'll deal with skill-based challenges a lot, Font of Inspiration isn't that powerful, as you can only use Cunning Knowledge once per day for each skill (so one Lock, one Search-check and one Disable Device). It does boost your saves and AC for dealing with traps though, but such doesn't help always.
A couple of the fatal traps have stupid-high Search/Disable Device DC's. With consequences for failure, you can't take 20 (and some of them would be out of range for taking 20 anyway, for most characters).

The "Wizardly Method" finds them all without a roll of consequence (the save and damage rolls for killing traps doesn't count as a roll of consequence, as there's nothing stopping you from trying again).