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Thread: Feats for a gestalt Wizard//Factotum

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    Jack_Simth's Avatar

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    May 2006

    Default Re: Feats for a gestalt Wizard//Factotum

    Yes, just make sure you know exactly which traps need the charges, as you don't really want to spend that +10 bonus on a comparatively easy pit trap only to run out on the actually difficult ones.

    Odd that the Factorum is a better rogue than a pure rogue, isn't it. Still, works, I suppose.

    Oh, and:
    Spoiler
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    Do note: This guy IS the wizard, who is supposed to have the summons. You're full circle, now. And yes, you can bypass the N/A trap with other means - but for that, you need to pay rather close attention and guess the intent from the cryptic clues, or suffer the consequences. Disposable minions remove the consequences and let you try again repeatedly, effectively removing the guesswork.



    Quote Originally Posted by Eldariel View Post
    A party of 4 PCs is expected to be able to take on an encounter with CR equal to party level + 4, not on CR equal to party level. It's expected to be able to take on 4 CR-equivalent encounters daily, so don't be surprised if they easily plow through the CR-equivalent Dragon that you thought would be a challenge
    Only sorta. A party of 4 PCs is expected to have roughly a 50/50 chance of a rather Pyhrric victory against an encounter with CR equal to party level + 4 (that's the "someone will probably die" category).
    Last edited by Jack_Simth; 2008-05-22 at 08:06 PM.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.