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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Magic
    Magic in Spira: Overview
    Magic in Spira is not like the magic found in a normal D&D world. For one, almost all creatures have some magical ability, even if they may have no real talent for wielding it. Each creature in Spira receives a certain number of MP as they gain HD, depending on the class or creature type with which they are gaining the HD; see Table 5-1: MP per HD by Creature Type, as well as Table 5-2: MP per HD by Class Level. A creature can spend their MP on any class features or abilities that require them. Creatures are not limited to the number of times that they may use MP-consuming class features or abilities, but they must spend the full MP cost each time that they want to use a feature with an MP cost. A creature cannot use a feature if they do not have enough MP to cover its cost. MP is restored to a creature by gaining a level (full restoration), getting a full night’s rest (full restoration), or using MP-restoring items.

    Another major difference between magic in Spira & the magic systems of other campaign settings is the acquisition & use of spells. Unlike other campaign worlds, individual modular spells do not exist in the traditional sense. Instead, creatures in Spira acquire special abilities (extraordinary, supernatural, & spell-like) as they advance in class levels, most often as unique class features. Monsters tend to gain special abilities as they gain Hit Die.
    Last edited by Zeta Kai; 2008-07-22 at 11:27 AM. Reason: clarity