Quote Originally Posted by Oracle_Hunter View Post
People are putting the cart before the horse here.

Skill Challenges aren't supposed to replace the social interactions you had in 3e, they're supposed to provide a framework to resolve how they work out.
You're asking the highly unlikely. The rules look like a replacement for social interaction and will be used as such by lots of players and DMs. And any group of players who understand your point probably don't need the rules in order to resolve social interactions - they'd just roleplay it anyway.

Best to keep the skill challenges for physical things: escaping, making things, perhaps as a crutch for solving puzzles when the player's brains aren't working this week, and other things that can be difficult to RP. For those, I think they're a good idea. For social stuff or really anything that a player and DM can roleplay they're just not needed or desirable.

Anyway, this was supposed to be a positive thread so I'll leave it at that: rules should not be over-generalised, but used carefully where they are suitable then skill challenges seem pretty good.