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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Anima
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    Gargantuan Outsider (Aeon)
    Hit Dice: 11d8+141 (190HP)
    Initiative: +4
    Speed: 20’ (4 squares)
    Armor Class: 20 (-4 size, +4 Dex, +10 natural); touch 10; flat-footed 16
    Base Attack/Grapple: +11/+37
    Attack: Pain +11 ranged (2d8+14 + Death, 20/ื3, 30’ range)
    Full Attack: Pain +11 ranged (2d8+14 + Death, 20/ื3, 30’ range)
    Space/Reach: 20’/20’
    Special Attacks: Death, Oblivion
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Outsider traits
    Saves: Fort +17, Ref +11, Will +11
    Abilities: Str 39 (+14), Dex 19 (+4), Con 31 (+10), Int 7 (-2), Wis 15 (+2), Cha 18 (+4)
    Skills: Balance +8, Climb +19, Escape Artist +10, Heal +7, Intimidate +16, Jump +18, Knowledge (arcana) +4, Knowledge (nature) +3, Listen +9, Move Silently +9, Search +3, Sense Motive +7, Spellcraft +4, Spot +6, Survival +5, Use Rope +9
    Feats: Ability Focus (Death), Improved Toughness, Iron Will, Skill Focus (Intimidate)
    Environment: any (Macalania)
    Organization: solitary
    Challenge Rating: 11
    Treasure: 2ื standard
    Normal/Rare Steal: Silence Grenade (ื3)/Farplane Shadow
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 44d6+176 (330MP)

    • Death (Su): inflicts Dead status on 1 opponent; Fortitude save (DC19) to resist; the save DC is Charisma-based

    • Oblivion (Su): automatically hits all opponents within 80’ with an apocalyptic flurry of blows & explosive force, dealing 20d6 points of force damage to each (no saving throw); in addition, any opponent hit by this attack must make a successful Fortitude save (DC19) or die; the save DC is Charisma-based; this is a full-round action that provokes attacks of opportunity; this ability costs 100OP to use

    • Aeon Boost (Su): Anima can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    • Aeon Shield (Su): Anima can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round
    Last edited by Zeta Kai; 2008-11-05 at 10:40 AM. Reason: increased ranges