Large Monstrous Humanoid (Fiend)
Hit Dice: 12d8+36 (90HP)
Initiative: +0
Speed: 30’ (6 squares)
Armor Class: 11 (-1 size, +2 natural); touch 9; flat-footed 11
Base Attack/Grapple: +12/+22
Attack: Slam +17 melee (1d8+6)
Full Attack: 2 Slams +17 melee (1d8+6)
Space/Reach: 10’/10’
Special Attacks: Counterattack
Special Qualities: Monstrous Humanoid traits, Powerful Build
Saves: Fort +9, Ref +8, Will +9
Abilities: Str 22 (+6), Dex 10 (+0), Con 17 (+3), Int 7 (-2), Wis 12 (+1), Cha 10 (+0)
Skills: Climb +11, Jump +10, Intimidate +9, Listen +4, Survival +5
Feats: Cleave, Great Fortitude, Improved Bullrush, Power Attack, Run
Environment: cold mountains or cold desert (Mt. Gagazet, Zanarkand Ruins)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 10
Treasure: standard
Normal/Rare Steal: Soul Spring/Soul Spring (×2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 12d6+48 (90MP)
•
Counterattack (Ex): upon being hit by a successful physical attack, the creature gains 1 extra attack of opportunity against an opponent that successfully hit them, even if the attack wouldn’t normally allow an attack of opportunity
•
Powerful Build (Ex): whenever the creature is subject to any size modifier, it is treated as 1 size larger if doing so is advantageous to it; it is also considered to be 1 size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it; the creature can use weapons designed for a creature 1 size larger without penalty; however, its space & reach remain those of a creature of its actual size; the benefits of this racial trait stack with the effects of powers, abilities, & spells that change the subject’s size category