Medium Outsider (Fiend)
Hit Dice: 4d8+8 (26HP)
Initiative: +7
Speed: Fly 20 (4 squares, clumsy maneuverability)
Armor Class: 15 (+3 Dex, +2 natural); touch 13; flat-footed 12
Base Attack/Grapple: +4/+5
Attack: Blast +7 ranged (1d6 + 1d6 fire, 19-20/Χ2, 30 range)
Full Attack: Blast +7 ranged (1d6 + 1d6 fire, 19-20/Χ2, 30 range)
Space/Reach: 5/5
Special Attacks: Fire, Self-Destruct
Special Qualities: Outsider traits
Saves: Fort +6, Ref +7, Will +4
Abilities: Str 12 (+1), Dex 17 (+3), Con 14 (+2), Int 3 (-4), Wis 11 (+0), Cha 6 (-2)
Skills: Listen +6, Move Silently +10, Spot +8, Survival +7
Feats: Dodge, HoverB, Improved Initiative
Environment: any (Miihen Highroad)
Organization: 3 or party (1 with a group of 1-3 Fiends)
Challenge Rating: 3
Treasure: standard
Normal/Rare Steal: Bomb Fragment (Χ2)/Bomb Fragment (Χ3)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 16d6+64 (120MP)
Fire (Sp): this is a ranged touch attack that deals 4d4 points of fire damage to 1 opponent within 30 on a successful hit; Fortitude save (DC12) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
Self-Destruct (Su): after each successful physical attack, the creature increases in size by 1 in diameter (no stat changes, size increase lasts for 1d6+4 minutes); after the 3rd successful physical attack, the creature explodes as an immediate action, destroying it & dealing 2d6 points of fire damage to everything within a 30 radius (no saving throw)