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2008-08-21, 03:03 PM (ISO 8601)
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#3
Bugbear in the Playground
Re: 3.5 Heal skill Redux, Surgery: Because I played too much Trauma center
Skill
Surgery (Dex, Trained only)
Allows the use of Surgical procedures in order to treat wounds
Special: Add half your ranks in Surgery to your precision roll
Step One
Knocking the Patient out
*Patients not knockout provide a -4 to precision rolls*
You don't want the patient to scream in pain every time you attempt to help them, their are several different approaches to Knocking your patient out
Defining "Knocked out"
Knocked out in this way means unable to feel the pain, Very dull pain, Unconscious, Dying, Trance. Your dm has final say on if the patient is Knocked out by your method.
Methods of knocking out.
Alcohol: Alcohol is a great way to dull the pain of surgery or even knock the patient out.
Alcohol
The Surgeon rolls a d20 adding the potency of the ale to the roll against the constitution score of the patient, if it succeeds the the patient is knocked out, if it fails by 3 or less, then it fails with a 24 hour reduction to the dc to knock out the patient by 2, the use is wasted. Failing by more wastes the use with no dc reduction.
Small: half a use of a bottle
Medium:1 use of a bottle
Large:2 uses of a bottle
Snow Water
"Wha' th' hell laddie I tol' you to get da booze!"
Cost:1gp
Uses:1
Potency:1
Weak Ale
"a Beginners drink"
Cost:7 gp per bottle
Uses:4
Potency:3
Surgical Alcohol
"Surgeons preferred"
Cost:12 gp per bottle
Uses:3
Potency:5
Moonshine
"This is the stuff"
Cost:15 gp per bottle
Uses:4
Potency:7
Dwarven Stout
"Not the common mans drink"
Cost:20
Uses:3
Potency:9
Magic and psionics
Spells that can "Knock out" Patients, are preferred by clerics *Besides dwarven ones.*
Force
By dealing enough nonlethal damage, patients are effectively Knocked out.
Last edited by Kiren; 2008-08-23 at 12:46 PM.