Medium Vermin (Fiend)
Hit Dice: 2d8 (9HP)
Initiative: +4
Speed: 10’ (2 squares), Fly 50’ (10 squares, good maneuverability)
Armor Class: 15 (+4 Dex, +1 natural); touch 14; flat-footed 11
Base Attack/Grapple: +1/-1
Attack: Sting -1 melee (1d6-2 + Poison)
Full Attack: Sting -1 melee (1d6-2 + Poison)
Space/Reach: 5’/5’
Special Attacks: Poison
Special Qualities: Vermin traits
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 7 (-2), Dex 18 (+4), Con 10 (+0), Int -- (+0), Wis 10 (+0), Cha 6 (-2)
Skills: N/A
Feats: Hover (Bonus)
Environment: warm forests (Kilika)
Organization: 3 or party (1 with a group of 1-3 Fiends)
Challenge Rating: 1
Treasure: standard
Normal/Rare Steal: Antidote/Poison Fang
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 2d6+8 (15MP)
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Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC11) to resist; the save DC is Wisdom-based