Quote Originally Posted by Lappy9000 View Post
I gotta say, the mystic gnomes aren't particularly interesting. You need a bit more than additional racial stat adjustments (which usually just mean more bookwork) and taking out a few things to make them interesting.

Quick question, by "middle-range magic" do you mean normal D&D setting magics?

One more thing, please, please seperate this out with some Bolded text or Underlined stuff. Maybe a spoiler or two. It's just...really hard to read right now.
Mystic Gnomes are still a work in progress, and I haven't worked out much fluff for them yet, I have a long way to go.

As for middle-range magic, what I mean is that it's not a setting where magic is nonexistant or rare, like some settings that are primarily warrior-only. But you're also not going to find a spellcaster on every block, spellcasters are going to be rarer than in say Forgotten Realms, and the whole "magic replacing or heavily suplimenting technology" thing won't exist. Magic and Tech will be two totally seperate entities in this setting.