Huge Plant (Fiend)
Hit Dice: 9d8+27 (67HP)
Initiative: +1
Speed: 20’ (4 squares)
Armor Class: 15 (-2 size, -3 Dex, +10 natural); touch 5; flat-footed 15
Base Attack/Grapple: +6/+18
Attack: Gastric Juice +8 ranged touch (2d6 acid)
Full Attack: Gastric Juice +8 ranged touch (2d6 acid)
Space/Reach: 15’/10’
Special Attacks: Bad Breath
Special Qualities: Plant traits
Saves: Fort +9, Ref +0, Will +5
Abilities: Str 19 (+4), Dex 4 (-3), Con 17 (+3), Int 13 (+1), Wis 15 (+2), Cha 11 (+0)
Skills: Bluff +3, Gather Information +4, Intimidate +5, Listen +8, Move Silently +1, Search +5, Sense Motive +6, Spot +11, Survival +6
Feats: Alertness, Ability Focus (Bad Breath), Improved Initiative, Skill Focus (Spot)
Environment: temperate plains (Calm Lands)
Organization: solitary
Challenge Rating: 10
Treasure: standard
Normal/Rare Steal: Remedy/Remedy
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 9d6+36 (67MP)
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Bad Breath (Su): the creature emits a 50’ cloud of foul gas; this attack is a full-round action that does not provoke attacks of opportunity; all creatures caught within the cloud are affected by the following status effects:
- inflicts Berserk status on 1 opponent; Will save (DC16) to resist; the save DC is Wisdom-based
- inflicts Blind status for 3 rounds on 1 opponent; Fortitude save (DC16) to resist; the save DC is Wisdom-based
- inflicts Confused status on 1 opponent; Will save (DC16) to resist; the save DC is Wisdom-based
- inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC16) to resist; the save DC is Wisdom-based
- inflicts Poison status on 1 opponent; Fortitude save (DC16) to resist; the save DC is Wisdom-based
- inflicts Slowed status for 5 rounds on 1 opponent; Fortitude save (DC16) to resist; the save DC is Wisdom-based