Large Plant (Fiend)
Hit Dice: 12d8+48 (102HP)
Initiative: +1
Speed: 15 (3 squares)
Armor Class: 14 (-1 size, +1 Dex, +3 natural); touch 11; flat-footed 13
Base Attack/Grapple: +9/+20
Attack: Tentacle +15 melee (1d8+7 + Poison)
Full Attack: 2 Tentacles +15 melee (1d8+7 + Poison)
Space/Reach: 10/10
Special Attacks: Earthquake, Ochu Dance, Poison
Special Qualities: Plant traits
Saves: Fort +12, Ref +5, Will +3
Abilities: Str 25 (+7), Dex 13 (+1), Con 19 (+4), Int 3 (-4), Wis 8 (-1), Cha 3 (-4)
Skills: Climb +9, Listen +7, Move Silently +6
Feats: Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Listen)
Environment: cold mountains or cold desert (Mt. Gagazet, Zanarkand Ruins)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 11
Treasure: standard
Normal/Rare Steal: Remedy (Χ2)/Remedy (Χ3)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 12d6+48 (90MP)
Earthquake (Ex): the creature can leap into the air & crash to the ground, shaking the earth with its bulk; all creatures standing on the ground within 65 must make a Fortitude save (DC23) or suffer a -5 Initiative penalty for the next round; the save DC is Strength-based; this is a full-round action that does not provoke attacks of opportunity
Ochu Dance (Su): the creature dances as it releases a 65 cloud of spores; this attack is a full-round action that does not provoke attacks of opportunity; all creatures caught within the cloud are affected by the following status effects:
- inflicts Blind status for 3 rounds; Fortitude save (DC15) to resist; the save DC is Wisdom-based
- inflicts Confused status; Will save (DC15) to resist; the save DC is Wisdom-based
- inflicts Mute status for 3 rounds; Fortitude save (DC15) to resist; the save DC is Wisdom-based
- inflicts Slowed status for 5 rounds; Fortitude save (DC15) to resist; the save DC is Wisdom-based
Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC15) to resist; the save DC is Wisdom-based