Originally Posted by
Grynning
1) MAD - Multiple Attribute Dependency, in case ya don't know. Monks have to have 3 to 4 stats be really high (Str, Dex, Con, Wis) to be any good. That's tough to do.
2) Flurry of Blows vs. all the other monk stuff - Monks have a bunch of mobility oriented powers and available bonus feats. The problem is that FoB requires a full attack action to use, so you can't use it in any round that you move.
3) Frontline melee without 3/4 BAB, low to decent AC, and low, low damage. Nuff said.
4) Useless abilities like tongue of the sun and moon, Quivering Palm (once a WEEK? Really?), etc.
5) Anything that makes a monk useful at high levels also makes a commoner useful.