Small Aberration (Fiend)
Hit Dice: 14d8+70 (133HP)
Initiative: +0
Speed: 10’ (2 squares)
Armor Class: 19 (+1 size, +8 natural); touch 11; flat-footed 19
Base Attack/Grapple: +10/+14
Attack: Chef’s Knife +19 melee (4d6+8 + Vorpal)
Full Attack: Chef’s Knife +19 melee (4d6+8 + Vorpal)
Space/Reach: 5’/5’
Special Attacks: Karma, Voodoo, Vorpal
Special Qualities: Aberration traits
Saves: Fort +9, Ref +4, Will +13
Abilities: Str 27 (+8), Dex 10 (+0), Con 21 (+5), Int 12 (+1), Wis 15 (+2), Cha 18 (+4)
Skills: Heal +10, Listen +12, Move Silently +7, Search +8, Sense Motive +10, Spot +8, Survival +11
Feats: Ability Focus (Karma), Diehard, Endurance, Iron Will, Self-Sufficient
Environment: underground (Omega Ruins)
Organization: solitary
Challenge Rating: 14
Treasure: standard
Normal/Rare Steal: Mana Spring/Tetra Elemental
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 28d6+112 (210MP)
•
Karma (Su): upon being hit by a successful attack, the creature blasts opponent that successfully hit them, automatically dealing 13 points of non-specified damage per level of the opponent; Will save (DC19) for half damage; the save DC is Wisdom-based; this ability is a immediate action that does not provoke attacks of opportunity
•
Voodoo (Su): +11 ranged attack that deals 1,000 points of non-specified damage; 85’ range; Fortitude save (DC21) for half damage; the save DC is Charisma-based; this ability is a full-round action that does not provoke attacks of opportunity, & can be done up to once every 1d4+1 rounds (this attack will only be used against a summoned Aeon)
•
Vorpal (Su): once per round, the creature can add the Vorpal weapon ability to a bladed melee weapon that it wields as an immediate action; this only works if the creature makes no other attacks during that round